Gaming
Mighty No. 9 – Is Inafune Going Too Far?
People are excited for Mighty No. 9 and rightly so. In a time where it looked like Capcom were content to keep Megaman in a box and virtually do nothing with him, this Kickstarter project was a way to give fans a Megaman game that technically didn’t star Megaman. It may have a different name and a different look but it’s clearly Megaman. That’s not a bad thing but what is is director Keiji Inafune’s seemingly out of control desires for this ‘franchise.’
In the last two years, Inafune has expressed desires to expand the world of Mighty No. 9 into film, TV, anime, manga and comic book form. Is this wrong of him? No. It shows that he cares about what he’s creating and is passionate about it. What is wrong, though, is how he wants all of this when the game itself has not even been released yet.
Videogames being adapted into other forms of media isn’t a strange new thing, obviously. Mario, Sonic, Pac-Man, Megaman and many other videogame characters have made the jump into television, film and the like. However, the difference here is that those characters were firmly established in peoples’ minds for years. Nintendo didn’t have a Mario cartoon in the pipeline to coincide with Super Mario Bros, probably for a very good reason.
What if Super Mario Bros flopped or didn’t meet sales expectations? Crazy sounding, I know, but that’s always a possibility. If they had spent money on creating a tie-in cartoon and the game didn’t sell well, then that’s money wasted. So why does Inafune feel so confident to have all these other forms of Mighty No. 9 media already in the pipeline?
Well, you could argue that he knows Mighty No. 9 is going to do really well. After all, the game was a Kickstarter – fans donated their money to the project because they wanted it; they want to play it. But that’s the thing – people donated for a videogame. Not a cartoon. Not a movie. A videogame. Just because players want to play said game, it doesn’t necessarily mean they want to watch the cartoon or read the comic. Ask any die-hard Pac-Man fan if they’ve invested time in the recent Pac-Man cartoon. Chances are some of them will say no.
There’s also the risk of overexposure. This is a title that has not been released yet, and all this talk of movies and cartoons has already made some people sick of the sight of Mighty No. 9, even those that were interested in the game. You want to know why Nintendo only releases a main Legend of Zelda title once every few years? Because if we got them like every six months, we’d get fed up and bored of it.
And then there’s that spin-off title. Yes, Mighty No. 9, a game that has not been released yet, is already getting a spin-off. And guess what? This one’s a Kickstarter too – and it’s for both the game and another anime.
Remember the cancelled Megaman Legends 3? Well, Red Ash: The Indelible Legend, is essentially that, only replacing its characters with suspiciously similar substitutes. While Megaman Legends 3 was a title that many would no doubt love to see be made, even if it’s technically not the same game, it has been raising money at a very slow pace, nowhere near as quickly as Mighty No. 9. It hasn’t even made half of its expected goal, and I can probably guess why and the reason is something I have repeated throughout this whole article – Mighty No. 9 isn’t out yet.
Inafune is asking people to give their money towards making a spin-off of a game that they haven’t even played. For all they know, the game won’t be that good. They might not enjoy it. Why should they give him their money for something they may not want and most assuredly didn’t even ask for? It’s almost as if Comcept, the developer, doesn’t think Mighty No. 9 is going to make enough money for them to make the game themselves or they’re just being greedy and banking on the same crowd that rushed to support Mighty No. 9 to come back for this. There’s also the fact that Red Ash was initially a PC only-title. It only got more of a surge of money when they revealed a console version stretch goal – which console? They didn’t say. Doesn’t that make you the tiniest bit wary?
Some of you may claim I’m overanalysing or being too critical of a guy who is passionate about his creation and that may be true if it wasn’t for Kaio: King of Pirates. What’s that? It was another project by Inafune; a strategy RPG for the 3DS that was ultimately cancelled earlier this year. The game was pretty much in limbo for a few years, with only one CGI trailer and a couple of gameplay images. And guess what? Inafune had plans to make it a trilogy of games, as well as an anime and manga. Sound familiar? While there’s no evidence, I really do believe that Kaio’s cancellation was a result of everyone involved juggling too many projects at once, resulting in everything just collapsing around them.
This doesn’t mean I think Mighty No. 9 will get canned. The game is more or less finished and cancelling it now will result in such bad publicity and backlash. However, I think that the future after Mighty No. 9 could potentially just become a mess. I seriously believe that Inafune is directing this pet project towards an early grave. I’m not opposed to Mighty No. 9 getting a cartoon or a comic book, but it needs to be handled delicately. You can’t just tell the fans that they’re getting all of this when they don’t even know if they want it yet.
It feels like Inafune is acting like an eight-year old on a sugar rush. He has all these ideas and hopes for Mighty No. 9 but rather than carefully planning it or gauging public interest, he’s just throwing it all out there, assuming that everybody will be just as excited as he is. If these other forms of media end up being really successful, then that’s fair but I have not seen anybody talking about how excited they are for the live-action movie or the anime. I haven’t even seen anybody talking about how excited they are for the game anymore. It paints a very bleak image in my eyes and I can only hope that Inafune comes around and learns to reign himself in before Beck winds up at the unemployment office.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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