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Final Fantasy XV Magic Gets Some New Details, Will Be Divided In Two Different Types

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Final Fantasy XV

Final Fantasy XV was one of the many high profile games that have been shown during Gamescom 2015 earlier this month. Unfortunately we haven’t heard anything truly new about the game, as Square Enix didn’t show anything really new on the game. Despite this we have learned its current development completion rate and that the game is not all that far from release.

Something new on Final Fantasy XV has emerged online today thanks to a new Gamescom 2015 interview with director Hajime Tabata posted on Spieletester. During the interview, Mr. Tabata has revealed some interesting new details on the game’s magic system.

According to the Final Fantasy XV director, magic will be activated by special rings the characters will be able to wear. Final Fantasy XV’s magic won’t come out directly from characters hands but it will be a manipulation of the elements in the environment. Magic in the game is also going to be divided into two different types, with one type being a special one that only those from the Lucis family can use. Finally, Mr. Tabata confirmed that magic is around 60% complete, as it is fully functional but it still leaves something to be desired in the visual department.

Earlier this month a few Final Fantasy XV screenshots have surfaced online. These three new screenshots showcase three locations that have never been seen before. As almost everything we have seen from the game has been taken from the Duscae area, these screenshots have been very welcome.

A few weeks ago the Final Fantasy XV Official Japanese website has received a major overhaul, including some new sections that have still to become operative. Hajime Tabata has confirmed during Gamescom that the forums section will be opened soon and that it will include both English and Japanese forums.

Final Fantasy XV is currently in development for PlayStation 4 and Xbox One and it will be released on a yet to be confirmed date. We will keep you updated on the game’s release date as soon as possible so stay tuned for all the latest news on the latest entry of the successful role-playing game series published by Square Enix. If you want to get a taste of the Final Fantasy XV experience, you have the chance to do so by purchasing a launch copy of Final Fantasy Type-0 HD, which includes a code for the Final Fantasy XV: Episode Duscae demo.

Thanks, Nova Crystallis

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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