Gaming
Rainbow Six Siege Delayed Until December
Rainbow Six Siege has been delayed until December 1, publisher Ubisoft has announced. Rainbow Six Siege was originally meant to be released on October 13, but Ubisoft has said they needed to delay the game by a few weeks to make some final improvements. The beta will still launch on September 24 as originally planned.
“This wasn’t an easy decision,” Ubisoft wrote in a blog post. “But based on the feedback we’ve received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation. We’re taking a little more time to make these changes, and we think it’s the right call.”
Ubisoft says the extra time will help them improve elements of the multiplayer mode of Rainbow Six Siege such as infrastructure and matchmaking. They say the decision was brought on by feedback from both internal playtesters and gameplay sessions from public events like E3 and Gamescom.
“We understand that many of you are excited to get your hands on the final game, but as gamers ourselves we know that quality comes first and we are committed to delivering the best game possible.”
Ubisoft has made the mistake of releasing games on time rather than delay them to make improvements in the past, so it’s good to see they’ve learned from those experiences. While nobody likes to hear that a game they’re excited to play has been delayed, after years of seeing triple-A games released buggy and broken most gamers would now much prefer that developers take their time to make their games as good as they can be.
Fortunately, the date of the Rainbow Six Siege beta hasn’t changed. Access to the beta was included as an incentive for preordering the game, so those who’ve already laid down their cash will be glad to see the original dates being honoured.
Gaming
Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5
Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.
This reimagining of the all-time PlayStation classic was truly enjoyable. In our review, we praised Final Fantasy 7 Rebirth for its ability to enhance the already impressive combat system of Remake. The game truly shines in its portrayal of an iconic RPG setting. If you have a deep appreciation for the original PS1 game and found enjoyment in Remake, then Rebirth’s character-focused adventure will surely captivate you from start to finish.
Gaming
Gran Turismo 7 for the PS5 and PS4 shows continuous improvement
While Sony may not classify Gran Turismo 7 as a live-service game, the team at Polyphony Digital certainly approaches it with a similar mindset. The game continues to impress with every new update, and although v1.44 may be smaller compared to previous versions, it still manages to enhance the already extensive content of this simulation racer.
The update, now available worldwide, introduces three new cars: the Audi R8 Coupé V10 Plus ’16, the Lamborghini Urus ’18, and the Toyota GT-One (TS020) ’99. Furthermore, it introduces three fresh events to World Circuits, an extra menu to conquer in the GT Café single-player campaign, and a collection of livery stickers inspired by the upcoming Highspeed Étoile anime, set to debut next week in Japan.
If you’re not already acquainted with Highspeed Étoile, you can watch a trailer right here. “Sony has announced that a collection of 26 stickers, consisting of 8 title logos and 18 main character stickers, will be made available for a limited time,” stated Sony on the PS Blog. In addition, Fukushima will be included as a backdrop in the title’s beloved photography mode.
Gaming
TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase
This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.
The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.
The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.
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