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Grandia II Anniversary Edition New Patch Adds 60 FPS Option For Battles, More Resolutions Support

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Grandia II Anniversary Edition

The classic role playing game Grandia II, originally released years ago on SEGA Dreamcast and later ported to PlayStation 2, has been recently released on Steam. The new version of the game, called Grandia II Anniversary Edition, unfortunately has been plagued with a variety of issues that prevented some from enjoying the game. Thankfully, a new patch has been released today which brings several fixes to the game and adds some really interesting features that will vastly enhance the experience.

Among the new features added by the new Grandia II Anniversary Edition patch is a 60 FPS option for battles, which allows players to make battles run in 60 FPS. Another notable addition is support for custom resolutions, the addition of 4K and Ultra wide resolutions, new Audio settings and much more.

Here are the full patch notes for the Grandia II Anniversary Edition 1.03 patch.

New Video Settings
– 60FPS Battles On/Off toggle
– Shadows On/Off toggle
– Pause App on Focus Loss On/Off toggle
– 4K & Ultra Wide resolutions added
– Custom resolution support added (type any resolution in the drop down box)

New Audio Settings
– Music Volume added
– Speech Volume added
– SFX Volume added
– Ambience Volume added
– Footsteps Volume added
– New Default Volume Mix updated

Gamepad
– Analog Camera On/Off toggle (disable for a temp fix for Xbox One controllers on Windows 10)
– Analog Movement On/Off toggle

Bug Fixes
– Fixed two memory leaks
– Fixed crash when Roan talks to NPC in Liligue City
– Fixed delayed from occurring at the end of moves/magic that play videos
– Fixed ground clipping on Millenia’s Fallen Wings move

Misc
– Added Version Number to Main Launcher Window

Grandia II Anniversary Edition is now available for purchase on Steam in all regions. The additions and fixes of the new patch will definitely improve the experience for everybody so consider checking the game out if you’re looking for a very good classic role playing game to play on PC.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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