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A lot can happen in five years, and the differences between Just Cause 2 and Just Cause 3, released in 2010 and 2015, respectively, illustrate this. Just Cause 2 was and is an excellent game for video game players, and arguably should be in most gamers’ collections. While it does lack a little in the narrative department, Just Cause 2 broke ground for its sheer freedom, beautiful environments, and the ability to cause neverending chaos. So how does its baby brother compare? Let’s take a look at the differences in several categories.

 

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Story

A good narrative is a must for most games, right? Excluding some simpler games, to the tune of Tetris or Pac-Man, most games feature at least some motivation for the characters within games to do the things they do. In Donkey Kong, the arcade game, Jumpman must rescue Pauline from the titular ape. In this, both Just Cause 2 and 3 do indeed have narratives- however, if you are looking for masterpieces of plots, the Forest Gump of video games, it is unlikely you will find it anywhere in the Just Cause franchise. These games are best compared to thrilling action movies from the 80’s- Yes, their plots do exist, but most often these stories exist to give us badass characters that do badass things, like shoot guns, drive cars ridiculously fast, and blow things up. If these criteria determine what is and what is not a good video game, then the Just Causes are brilliant. The plots of all three titles in the Just Cause franchise follow the same basic plot: Go to a place, remove dictator from said place. That’s pretty much it. Compared to Just Cause 2, the story of Just Cause 3 actually delivers a bit more meat, especially considering that the setting of Medici, a fictional Mediterranean nation, is protagonist Rico Rodriguez’s homeland. The game’s story connects the protagonist and setting much more closely, for rather than being an operative sent to a foreign land to depose a dictator, the player has to free their own home from the forces of oppression. In short, in terms of story, Just Cause 3 does indeed pack a little more on- if truly only a little.

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Environment

From the beginning, the setting of both Just Cause 2 and 3 are quite different. Just Cause 2 is set in Panau, “southeast Asia’s best-kept secret,” according to a character from the game. Just Cause 3, as mentioned before, is set in Medici somewhere around the Mediterranean. However, the most major differences come not from the size and shape of the maps and landmasses itself, but from the different cultures in both locations. While Just Cause 2 has obvious Asian culture, tuk-tuks, and rice paddies, Just Cause 3 offers a much more European feel with fields of lilacs, vineyards, and a bizarre mix of both Latin and Italian cultures. Both game settings look very alike, with islands of varying size, but it is also quite obvious that the graphical differences between Just Cause 2 and 3 make JC3 feel much larger. It blows one away to stand on the tallest point of a particular island, look at what you haven’t yet explored, and realize, “Wow. There’s still so much stuff left!” This is a very, very strong point in the Just Cause franchise- the sheer amount of stuff there is to do. Just Cause 3 does its predecessor proud here.

Graphics

Quite obviously, Just Cause 3 is a vast improvement over Just Cause 2. Moore’s Law, and all that. In fact, until recently, Just Cause 3 wouldn’t even run properly on the PC I had used for many years. It was only after building a brand-new one that I was able to enjoy the game at a pace faster than that of a slideshow. While Just Cause 2 was a beautiful, environmentally stunning game for its time, and still is when compared to some other games… Just Cause 3 simply knocks its older counterpart out of the ballpark, and probably into a different sport entirely. Just Cause 3 is a stunning game.

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Weapons

Hey, Just Cause 3…. Your 80’s is showing.

The differences in gunplay between JC2 and JC3 are surprisingly different. In fact, forgiving the completely different weapon set, the shooting mechanics of Just Cause 3 feel much more lifelike than in Just Cause 2. Bullets will no longer cause enemies to fly back when killed- obviously with the exception of high-explosive weapons- which actually brings in an interesting side note: The physics regarding bodies and ragdolls in JC3 actually feel real. Enemies drop or stumble to the ground when shot, rather than nearly float to the ground as if the fight was taking place on Mars, with 1/3 the gravity of Earth. It is also apparent that it is a bit harder to actually use weapons in JC3. First of all, you must unlock the ability to use precision aim. While this is actually a gripe I have about this game, it is at least the first upgrade to be unlocked for weapons and gunplay in general. It feels more difficult- One must really aim and use good judgement in order to place effective shots on their targets. The amount of zoom in JC2’s precision aiming made headshots a breeze, particularly with a mouse. Now, you have to work for your marksmanship, and that’s a very good thing.

Driving

While some may disagree, I feel that driving in Just Cause 3 has actually taken a dive from its earlier version. Driving in Just Cause 2 felt very nice and very believable, with vehicles handling as you would expect them to, at least from the perspective of a video game with a lot of area to cover. Everything about the driving mechanics in JC2, whether it be driving, flying, or boating, was very nice. Flying in particular was a great experience, because the aircraft handled, again, as one would expect them to- one could even venture that JC2 could hold its own against games like Kerbal Space Program, where aerodynamic design is a core principle of the game that must be accounted for. The major difference is that JC2 gives the player lots of beautiful mountains, beaches, and oceans to explore and fly around in, but in Just Cause 3  vehicle mechanics have degraded somewhat. The first time I drove in JC3, it was actually confusing as to how it could be so vastly different- sure, it improved as the game went on and the opportunity for practice is given. And, actually, the drifting mechanics in JC3 are a bit more enjoyable than they are in JC2, but that is one of the only areas in which the vehicle mechanics have improved.

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Upgrading

Upgrading Rico’s abilities has been given its own, shorter category because it is worth mentioning how different the mechanics are between the two games. In Just Cause 2, player abilities remained the same from start to finish- Once the player could use the parachute and the grappling hook, it remained. You could, however, upgrade both weapons and vehicles by finding weapon and vehicle ‘part’ collectibles scattered absolutely everywhere in Panau. In addition, you could score parts from completing missions and challenges- This gave incentive to not only progress through the story, but take time off and explore the islands to help improve your own performance. In Just Cause 3, however, you are forced to complete specific challenges to unlock ‘gears.’ The major downside to this, not mentioning being forced to play activities to enhance Rico’s abilities, is that the ‘gears’ obtained from a specific challenge only applied to a specific area. For example, to upgrade Rico’s shooting ability, you have to complete shooting challenges. It makes sense, and does make the player actually practice their various skills in order to be rewarded with enhanced abilities, but for some players it can seem an unnecessary restriction of freedom.

Gadgets

Finally, it is time to talk about the biggest staples of the Just Cause franchise: The special superspy gadgets that Rico can use to fight, travel, and cause chaos.

Firstly, the grapple hook- perhaps the most important gadget to come from the Just Cause games. In Just Cause 2, Rico could hitch two things together with a tether, as well as pull himself around and slingshot himself while parachuting. The grapple hook was a fantastic addition to a great game…. But once more, Just Cause 3 absolutely outdoes itself. Instead of just one total tether, Rico can utilize a maximum of SIX tethers. Not only that, the player can actually retract the tethers in on themselves, allowing a huge upgrade in usage for the grapple hook. The JC3 approach is miles better than JC2, hands down.

The parachuting and free-falling mechanics are largely the same, with Rico somehow packing an infinite amount of parachutes into what seems to be his back pocket, that never get tangled or fail, but there is a huge new addition that completely changes how the player can explore the environment: The wingsuit. Just like its real-life equivalent, users can’t just rocket around, flying without an airplane- Rico can only glide. However, you can reach impressive distances, especially when using the grapple hook to slingshot yourself around just as you would whilst parachuting. It’s a faster way to move horizontally in a very horizontally-gifted franchise like Just Cause 3.

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Overall Impressions

When comparing the two, it’s a story told of countless other sequels. Yes, by its very nature of coming later and more recently, there are going to be improvements galore based on what the old game lacked or could improve upon. In that, Just Cause 3 is a fantastic successor to a great game series- It packs punches in graphics, gunplay, pure playground-ness; All the areas in which you would expect great things from the Just Cause franchise. However, like many sequels before it, there are just a few things you miss from the old game. Sometimes, games just nail certain mechanics, and any change to that can take away from the fun of the newer versions. Just Cause 3 did its older brother justice.

 

 

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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Gaming

The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Gaming

Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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