Dark Souls 3 New Patch Notes
Dark Souls 3 final DLC The Ringed City is out on the 28th March 2017. The game is getting a significant patch ahead of the DLC and will see improvements across all platforms, including PS4 Pro support.
The PlayStation Pro changes will be aiming at giving the game a boost in framerate. Other major improvements to the game include, two new maps added to Undead Match, and balance improvements for heavier builds.
The patch is version 1.11 and will be live on all platforms on Friday the 24th Of March 2017.
Kimmundi an official community manager for Bandai-Namco, posted the following notes for the Dark Souls 3 patch on Reddit — which were translated from the official Japanese source
- Made system updates for The Ringed City.
- Increased frame rate for gameplay on PlayStation®4 Pro.
- 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
- Added function to Undead Match where, if password matching is used, players can split into teams.
- Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
- Added function where various hosts could be displayed on the bonfire warp menu.
- Added warning text that advised player if he/she has dropped too many items in a single location on the field.
Improvements To Combat and Weapons
- Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
- Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
- Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
- Improved attack power for Curved Greatswords.
- Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
- Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
- Improved motion of Dagger’s Blind Spot skill.
- Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
- Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
- Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
- Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
- Improved FP recovery effect of Executioner’s Greatsword.
- Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
- Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
- Improved motion of normal attack for Greatlance.
- Disabled parry during Pickaxe’s two-handed attack.
Status Effect Improvements
- Improved duration of the Perseverance effect.
- Improved correction value for Sharp or Heavy weapons’ upgrade.
- Improved the Bleed build-up of Blood infusions.
- Reduced Bleed build-up of weapons not infused with Blood.
- Improved the Poison build-up of Poison infusions.
- Improved correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for Refined weapons’ upgrade.
- Improved defense and also increased weights for heavy armor.
- Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
- Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods.
- Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
- Decreased rate at which blood builds up when using Carthus Rouge
- Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
- Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
- Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
- Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
- Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during online multiplayer session.
- Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
- Fixed issue where weapons and items sent to the box get corrupted when inventory is full
- Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
- Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
- Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
- Fixed issue where one-handed attack motion of Crow Talons was incorrectly using the animation for the Fists.
- Fixed issue where player can apply enchantment of Bloodlust to other weapons.
- Fixed issue where Onislayer continued to attack consecutively.
- Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
- Fixed so that poise is applied during Greatlance two-handed attack.
- Fixed so that poise is applied during Spin Sweep attack.
- Fixed so that poise is applied during Dark Hand skill, Lifedrain.
Dark Souls 3 Patch version 1.11 will go live this Friday the 24th of March 2017. And the The Ringed City will be released on PlayStation 4, Xbox One and Steam on the 28th of March 2017. Let us know in the comments below if you’re happy with the improvements made, or if you’re planning on playing the DLC next week.
Battle Pass for Crash Team Rumble is not necessary to unlock new characters; the upcoming closed beta
The competitive multiplayer spinoff of Crash Team Rumble, which will be available on both the PlayStation 5 and PlayStation 4, will debut on June 20. A closed beta for the game will be held in the coming weeks, and the good news that character unlocks won’t be dependent on Battle Pass progress was just revealed.
Publisher Activision made its intentions very clear in a lengthy blog post, writing, “New heroes and powers will be unlocked through in-game challenges rather than being connected to the Battle Pass because we want every player to have a balanced experience while enjoying the N. Sane fun that Crash Team Rumble has to offer.” “For those who wish to get a WUMP on the season’s newest looks, Battle Passes will solely reward cosmetic goods; however, cosmetics will still be earnable through participation in seasonal events.”
Those who preorder the platformer/battle royale mix can take part in a limited beta between April 20 and 24. For those who want to jump right in, online matches against other players and practice matches versus AI bots will be offered.
How does Crash Team Rumble strike you? Will you participate in the closed beta test?
Indie Not on PlayStation Wins BAFTA Game of the Year, Beating PS5, PS4’s Greatest Hits
God of War Ragnarok and Elden Ring were both beaten out for the British Academy of Film and Television Arts (BAFTA) award for Best Game by a tiny little independent title called Vampire Survivors, which isn’t even accessible on PlayStation systems. Do you really believe that?
Putting all lightheartedness aside, Vampire Survivors was something of a phenomenon in 2022, and you would have to be living under a rock (or live offline) to have missed it. It burst into prominence and eventually became a favorite among industry insiders. A fiendishly addictive fundamental gameplay loop hides beneath a deceptively simple exterior, earning developer Luca Galante, aka Poncle, this year’s BAFTA for Game Design as well as another honor.
Last up it’s the award for Best Game. Huge congratulations go to… Vampire Survivors! 🌟🦇🌟#BAFTAGamesAwards pic.twitter.com/nnH9xRQkn1
— BAFTA Games (@BAFTAGames) March 30, 2023
There hasn’t been any news of the mega-hit coming to PlayStation as of yet, so there’s probably some sort of exclusivity agreement in place or anything else blocking it. Perhaps one day we will be granted access to it, but until then, console yourself with one of the numerous high-end games on our preferred platform, such as The Last of Us, which won Best Game back in 2014.
In slightly related news, Shuhei Yoshida, a PlayStation legend, received a BAFTA Fellowship, the highest honor bestowed by the organization.
What do you think about the Vampire Survivors’ victory—do you believe it was well-deserved or totally absurd?
On May 17, Crusader Kings 3: Royal Court Expansion will be available on consoles
While we felt Crusader Kings 3: Console Edition was fantastic when it was launched on the PS5 last year, we were only able to play the base game. We are incredibly grateful that the great Royal Court extension will be coming to consoles. This is a regal proclamation that we could not be more delighted to make.
It’s pretty difficult to switch back after you’ve experienced the conveniences and enhancements that Royal Court offers to the well-stocked table, as anyone who has played Crusader Kings 3 on PC knows. It’s not just for show; players will be able to use trophies and priceless pieces of art to adorn their throne room, which adds a minor RPG system to an already magnificently complex adventure.
If you haven’t already and like the basic Crusader King’s experience, we highly encourage you to give Royal Court a try. This expansion is the ideal reason to jump back in for another round of backroom maneuvering. Are you going to create your own royal court?
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