Dark Souls 3 New Patch Notes
Dark Souls 3 final DLC The Ringed City is out on the 28th March 2017. The game is getting a significant patch ahead of the DLC and will see improvements across all platforms, including PS4 Pro support.
The PlayStation Pro changes will be aiming at giving the game a boost in framerate. Other major improvements to the game include, two new maps added to Undead Match, and balance improvements for heavier builds.
The patch is version 1.11 and will be live on all platforms on Friday the 24th Of March 2017.
Kimmundi an official community manager for Bandai-Namco, posted the following notes for the Dark Souls 3 patch on Reddit — which were translated from the official Japanese source
- Made system updates for The Ringed City.
- Increased frame rate for gameplay on PlayStation®4 Pro.
- 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
- Added function to Undead Match where, if password matching is used, players can split into teams.
- Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
- Added function where various hosts could be displayed on the bonfire warp menu.
- Added warning text that advised player if he/she has dropped too many items in a single location on the field.
Improvements To Combat and Weapons
- Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
- Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
- Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
- Improved attack power for Curved Greatswords.
- Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
- Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
- Improved motion of Dagger’s Blind Spot skill.
- Increased rate at which Frostbite builds up when using Vordt’s Great Hammer, Irithyll Straight Sword, and Friede’s Great Scythe.
- Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
- Improved motion of Crescent Moon Sword’s skill, Crescent Blade.
- Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
- Improved FP recovery effect of Executioner’s Greatsword.
- Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
- Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
- Improved motion of normal attack for Greatlance.
- Disabled parry during Pickaxe’s two-handed attack.
Status Effect Improvements
- Improved duration of the Perseverance effect.
- Improved correction value for Sharp or Heavy weapons’ upgrade.
- Improved the Bleed build-up of Blood infusions.
- Reduced Bleed build-up of weapons not infused with Blood.
- Improved the Poison build-up of Poison infusions.
- Improved correction value for Sharp or Heavy weapons’ upgrade, adjusted correction value for Refined weapons’ upgrade.
- Improved defense and also increased weights for heavy armor.
- Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
- Extended the time you can move during the casting of the miracles of Gnaw, Dorhys’ Gnawing and Wrath of the Gods.
- Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
- Decreased rate at which blood builds up when using Carthus Rouge
Bug Fixes
- Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
- Fixed issue in “The Painted World of Ariandel” where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
- Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
- Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
- Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host’s side during online multiplayer session.
- Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
- Fixed issue where weapons and items sent to the box get corrupted when inventory is full
- Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
- Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
- Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
- Fixed issue where one-handed attack motion of Crow Talons was incorrectly using the animation for the Fists.
- Fixed issue where player can apply enchantment of Bloodlust to other weapons.
- Fixed issue where Onislayer continued to attack consecutively.
- Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
Poise Fixes
- Fixed so that poise is applied during Greatlance two-handed attack.
- Fixed so that poise is applied during Spin Sweep attack.
- Fixed so that poise is applied during Dark Hand skill, Lifedrain.
Dark Souls 3 Patch version 1.11 will go live this Friday the 24th of March 2017. And the The Ringed City will be released on PlayStation 4, Xbox One and Steam on the 28th of March 2017. Let us know in the comments below if you’re happy with the improvements made, or if you’re planning on playing the DLC next week.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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