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Has-Been Heroes is an action, roguelike strategy game where the player is tasked with controlling three heroes as they fend off hordes of enemies. Frozenbyte, the developers behind the Trine series, place their own twist on the rather bland narrative by making their heroes live up to their title. Most of the characters that the player will control are old, retired heroes. These heroes are embarking on one last quest…to escort the royal princesses to school.

Has-Beens

At the core of this roguelike adventure is the unique and complex combat system. It vaguely resembles a rhythm game, with players having to decide which enemy to attack with each hero. The general concept behind the combat is very easy to understand, but with the number of enemies that the game throws at you, it is by no means easy. Small mistakes can result in catastrophic failure that brings runs to an end. The amount of strategy required is very satisfying, if sometimes overwhelming.

Has-Been Heroes as a very odd control scheme. I was playing the Switch version of the game and I often thought that the game was much better suited for mouse and keyboard controls. After an hour or two of play I became pretty comfortable with the controls. I did occasionally find myself struggling to properly change my heroes’ position from time to time. The controls get the job done, but add to the learning curve of an already complex and difficult game.

The art style of Has-Been Heroes is a strong middle-ground between realistic and cartoon-ish. It didn’t necessarily blow me away, but it was pleasant to watch the few cutscenes the game has. The interface can become cluttered at times. The music is a tad hit or miss. I really enjoyed some of the game’s tracks, but others are pretty forgettable. The writing suffers from similar issues. Some lines are genuinely funny and showcase the game’s entertaining characters, and others are fairly bland. In a game with such a silly premise, I expected a larger focus on humor in the writing. The narrative simply exists as a catalyst for the gameplay and does little else. It feels like a missed opportunity to entertain the player with humorous dialogue between the intense battles.

HasBeenHeroes_Screenshot_05

The combat of the game stands out as being easy to understand, but difficult to master. Some of this is caused by the game’s extremely light tutorial, which leaves a lot of the games more subtle mechanics to be discovered by the player. While this amount of faith in the player can refreshing to some, others may find it frustrating when they lose a run because of a mechanic that was never explained. That being said, players accustomed to the “git gud” mentality of the Dark Souls franchise should feel at home here.

Between bouts of combat the party will explore a randomly-generated maze of roads that intersect at “crossroads.” At these intersections players will find shops, resting spots, and battles. The contents of the surrounding crossroads are revealed to the player, allowing informed decisions about the optimal route to the end of the map. Once the group reaches the end of the map, they battle against a randomly selected boss. They then move on to the next map until they eventually reach the final map and they fight against the game’s end boss. If defeated, the player receives one of multiple endings for the game as well as a new character to use in their party.

The bosses pose a massive difficulty spike that can feel very disproportionate to the challenges immediately preceding it. The bosses often introduce entirely new mechanics or force the player to juggle insane amounts of threats at once. These encounters are far from impossible to overcome, but can often be an unpleasant slap in the face to any player foolish enough to think they were masters of the game already. Difficulty in a roguelike is definitely expected, but it would have be nice to have a more gradual difficulty curve leading up to these bosses. Of course, getting the snot kicked out of you only makes it feel all the better once you finally take that boss down.

Has-Been Heroes Boss

Has-Been Heroes combines a bit of humor with an incredibly rewarding combat system. It leaves the player willing to embark on another journey just to get another taste. The vague tutorials leave a lot to discover, even after several runs.  At times, the game feels quite old-school in design, expecting you to fail and struggle with the game in order to overcome the challenges it presents. The difficulty spikes can be discouraging, but once you force yourself into another run you find yourself sucked right back in. New items, enemies and locations are introduced at regular intervals, but none of it is truly engaging enough to make each run of the game feel unique. The combat, for as fun as it is, can definitely feel repetitive after an hour or two play session. Even so, I kept returning to the game for an hour or two at a time again and again. At a price tag of $20, fans of roguelike games will find enough to enjoy to make the expense worthwhile.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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