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With the recent revelation of the Xbox Scorpio’s specs, it’s predictably ignited yet another battle in the childish console war. People proclaiming this is the next big thing in gaming and everyone else sucks or Microsoft is horrible and nothing they can do will change that. On even rarer instances, you’ll find those like me who really don’t care one way or the other and with the philosophy of good on the Xbox division and this should continue healthy competition. Who I am kidding. People like that get drowned out by blind fanboys who foam at the mouth at any perceived slight against their favorite console.

Still in the middle of all that rubbish a video game company brought something new to the table, Xbox Scorpio. However, I still wasn’t sold personally and plan on staying with PlayStation exclusively. Que the rabid and delirious gamers proclaiming I’m a Sony shill and that’s the only reason. Let me tell you guys and gals something. Gaming is amazing and one of the best art forms around. Regardless of where I took my gaming, it literally saved my life and made me the person I am today. (Bonus brownie points if you find an old article I wrote on the internet explaining why.) So if you got that kind of support and enjoyment from a Nintendo or an Xbox, that’s great! I won’t speak down to you because you prefer one system to another.

Now this next part might be hard for some of you, but try to control that anger which makes you hate your fellow gamer. With all that said, Xbox still hasn’t sold me on their platform even with the powerful Scorpio. Why you ask? Well they need to bring a lot more than hardware to our proverbial table. Plus, that’s also not nearly enough to get over Xbox’s past sins. If you’re an adult, and not a screaming child, read on and join me in my explanation.

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As a kid, I was extremely lucky enough to have access or be given my own original PlayStation or PlayStation 2. I wasn’t really what I would call a ‘gamer” back then, but that’s just how things panned out. No Xbox or Xbox 360 in the households I resided at. Not necessarily by choice or knowledge. So that was what gave me my start in gaming on this specific platform. Nothing against Microsoft and just life unraveling. It should be mentioned though that the PlayStation 2 gave me some of my fondest moments in gaming: Kingdom Hearts 1 & 2, Madden 05, Tekken Tag Tournament, Final Fantasy XII, NHL 2K5, Burnout Revenge, and more. So there is certainly an appreciation and gratefulness factor.

Then come late 2005, the Xbox 360 is the only next-gen system around at the moment. Of course, many flocked to it simply because it was the newest thing, but there wasn’t any money for me to purchase it even if I wanted to. I say that because the 360 introduced paying for the privilege of online multiplayer. Or as I called it during that time, paying a yearly fee to access your own internet. Yes, I’m aware of the server maintenance, improved network infrastructure, and other “benefits” a premium subscription could have. It still doesn’t change the sudden shift in the culture or expectations at that time. Needless to say, once I was able to garner a PS3 I would thanks to the online being free.

That’s not even mentioning all the great moments a PlayStation 3 would bring. Resistance: Fall of Man particularly had my attention pre-launch. Which ties nicely into my next point. The games. Now I’m not saying the 360 didn’t have a few exclusives, just none of them really interested me in purchasing a whole other system. Except Alan Wake did convince me to purchase it and play the title over at my cousin’s house. Off the top of my head on good to great, well-known titles there was the aforementioned Alan Wake, Crackdown 1 & 2, Dance Central titles, Dead or Alive 4, the Fable series, Forza games, Gears of War trilogy, Halo obviously, Mass Effect 1 (minus that trilogy bundle), and whatever personal favorites people had.

Using that same train of thought, the PS3 had Demon’s Souls, Flower/Journey, God of War 3, Gran Turismo entries, Heavenly Sword, Heavy Rain, inFAMOUS 1 & 2, Killzone series, The Last of Us, LittleBigPlanet, MAG, Metal Gear Solid IV, MotorStorm titles, Ni No Kuni: Wrath of the White Witch, PlayStation Home, Puppeteer, Ratchet & Clank games, Resistance trilogy, Starhawk/Warhawk, Tales of Xillia 1 & 2, Uncharted trilogy, Wipeout HD and whatever personal favorites people had. Again this is no way takes away from the great games on the Xbox 360, but with such an amount games, and rather diverse no less, it’s easy to see why a sole PlayStation 3 owner wouldn’t purchase another console.

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On the accessory side of things, I know this isn’t a big deal but can we all agree that the early days of the 360’s controller were annoying? I remember my friends constantly having to change the controller’s batteries instead of charging it through the system. Not really a factor that would make or break a system sale, but something I thought of while writing this piece. The big technical problem would easily belong to the Microsoft’s +50% failure rate. Back in 2009, a survey found nearly 55% of Xbox 360s would have the dreaded red ring of death. Not exactly a number you can put a positive spin to.

Even worse still was how Microsoft handled relations with indie developers and/or multiplatform teams. You see there is something that’s been dubbed ‘The Parity Clause” in Microsoft’s contracts for developing on their system. Essentially, it boiled down to digital titles already on other platforms couldn’t come to the 360. Nope, not allowed. If a team was creating a game at the same time for more than one system, the 360 version had to be superior in every way or at least equal to the other version.

For example, if the PlayStation 3 product was going to have exclusive characters, forget about that game being released on Microsoft’s platform. Sadly, some reports or “leaks” by developers said the same thing happened with graphical fidelity. If the 360’s version looked in anyway inferior to another system’s, once again forget about releasing the title there. There’s even reports and rumors that this is still happening in some form or another.

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So not exactly a friendly or fair policy to the people who work hard and create art for our entertainment. Surely they would change with the times and reinvent their policies for the Xbox One? Yea, you all know where I’m going with this don’t you? Let’s just say that Microsoft once again tried to change the culture of gaming for the seemingly worse. The reveal and presentation of this, at the time, next-gen console was an unmitigated disaster. In my opinion, it spit in the face of gamers everywhere and did little to win over any new fans. Let’s just take a quick peek at one of the more cringe inducing moments.

Yup, that happened and everyone in the gaming community won’t forget it for a long time. Microsoft literally shot themselves in the foot with their handling of the Xbox One reveal. The original plans were for an always online platform (which is a huge problem and would take another article entirely to properly explain why), a DRM system that would restrict sharing games with friends and make used games obsolete, and the initial lie that a Kinect accessory had to be included with every Xbox One. It was preached as mandatory and essential to the experience.

Fast forward a year or two later and all three controversial aspects were reversed. It was done with such prejudice that you have to wonder what was going on through the Microsoft executives’ heads. Did they think us gamers wanted more restrictions on our consoles and a needless accessory fed to us as essential? Like we would gladly purchase a new system that’s $100 more than the next competitor only because of said accessory bundled with those restrictions?

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Lastly, (and a completely bias statement) the former President and CEO of SCEA, Jack Tretton, looked and presented himself with grace. He appeared very approachable like a person you could walk up to and gladly shake his hand. Someone you could get an enjoyable drink with while you discuss literally anything. He just had that homey, family appeal to him as he presented at the many Sony/PlayStation events. I realize what I wrote could be misconstrued as a romantic description of a great man (crap did it again) so let’s just move on shall we.

My entry into gaming was done through the PlayStation brand and I stayed with it thanks to the great games and memories. I’m also aware that Sony or PlayStation is not immune to blunders or completely innocent in the gaming world. It’s just through my eyes their mistakes are nowhere near the level of Microsoft’s sins. It certainly didn’t help that Don Mattrick and the Xbox brand pushed me even farther away with the described 2013 callousness.

At the end of the day, everyone is going to have their opinion. This article just happens to be mine. I’m happy that our industry continues to innovate and that the Xbox Scorpio has some pretty solid specs. That’s just not enough to win me over though. Not until the exclusives are plenty and in more genres and Microsoft’s corporate ideology starts appreciating gamers.

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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