Gaming
Game Review: Narcosis (PC)
Starting up a new series here on GeekReply and I hope you guys enjoy it. So this is going to be the first of many game reviews to help provide a fair unbiased opinion about newer and upcoming games. I plan to be as brutally honest as possible so you can get a clear idea of your interest in the game. Now also remember, these are my opinions, and we all have different opinions. So my personal preference in games may be different from yours. But I plan to break this down so that you can get as much information as you can before taking that final plunge into buying the game.
So for my first game review, I had the chance to try out Honor Code’s Narcosis on PC. Here is a brief description of the game taken directly from the game’s website narcosis-the-game.com “Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.” So let’s get down to breaking this game down and giving it a final rating out of a possible 10. Also, I’m one of those people that believe 10 should be nearly unreachable just like the 100 player rating in Madden. Tough to get, but it’s possible. So here we go.
Graphics
This is a big one for me. I seriously enjoy the different kinds of artistic graphic styles out there. Each game has their own perspective of what they want to achieve for the game. The realistic high quality graphics are one of the first things I noticed when i fired up the game. The detail of the coral, the fish, even the finger smudges on you interfaces. The graphics were pretty exceptional and it does add to the eery feel of the game. Honor code does a fantastic job at bringing the deep sea to life in this game.
Controls Learning Curve
The controls were actually pretty easy to pick up. The game does a good job at easing you into the controls as you begin the game. Actually you get to test the feature of your suit in a training pool with someone on your comm explaining what to do. Which in my opinion is a pretty interesting way of introducing a player to the controls. The thing is, the game will take you through a few minutes and then jump into a flashback of being in that pool to learn the controls. So it didn’t feel like it was overwhelming with an entire segment of training jammed into 10 minutes of play. So the learning curve was quick and painless.
Storyline
So I’m not going to spoil the game for you at all. I want you to experience this game’s story fully because it’s certainly an interesting one. There’s a few points in the game you kind of question what is actually going on. But I feel as though it’s intentional. This game seriously takes your brain through a journey of ups, downs, lefts, and rights. But it only adds to the intensity of the game. That’s exactly what this game is, Intense.
Gameplay
The gameplay in my opinion was fantastic. You did have an element of fighting to the game so it wasn’t just a straight up walking simulator. The survival aspect of the game, again, adds to the intensity. You will have to find ways to refill your oxygen but the good thing is it seemed like just as you were getting into the critical levels you’d find a cylinder or a refill station. Which I noticed as I got further into the game. It keeps you right on the edge of your seat. Which is great. The other thing while this is technically a horror game, and it did have it’s moments of jump scares, the game feels like it’s more interested in keeping you on the edge of your seat than kicking you in the face with a scare. Which, in the end, made me more interested in the story.
Replayability
This might be one of the issues with the game. The developer has said there are 20 unique collectibles to the game. Which, if you’re one of those 100% type people, you might enjoy that. I do feel like somewhere down the line I might revisit the game because of the environment and graphics. I would also revisit the game if I could try it on a VR device as well. But beyond that, I don’t know if it has too much replay value.
Game Length
This may seem like another issue for some. It was a short game. I played about 3 and a half hours of the game. Though I’m not one of those 100% people. I did collect a majority of the collectibles but I didn’t stress about it. The thing is, even though the game was short, it told the story well and it was pretty comfortable length. It didn’t feel too drawn out but it at the end you do get a feeling of wanting a bit more.
Final Thoughts
So, Final thoughts on Narcosis. I thought the game was crazy intense. I’m not usually a fan of horror games, only because I’m a baby when it comes to scary stuff. Yeah I’ll admit it. But I’ve said it already but I’ll say it again, the game does a fantastic job at keeping you on the edge of your seat in a different kind of horror. You’re enemy really because the darkness of the ocean and the fact that you’re alone. Narcosis really does immerse you into the game and you really get feel like you’re losing your mind by the end of the game. Personally, I loved the experience, it was exactly the change up I needed from the current popular games. Honestly though I think you’ll end the game satisfied and looking forward to Honor Code’s next project.
Rating out of 10
Going to give this game a solid 8/10.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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