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An Introduction to Monster Hunter World’s Weapons

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The announcement of Monster Hunter World was a godsend for Monster Hunter fans; not only will Monster Hunter World bring the series back to PlayStation, but the game will also be the first entry available on Xbox and PC in the West, which means Monster Hunter World will be many gamers’ first experience with the franchise. So, Capcom decided to release a series of short, 30-second videos that summarize each of Monster Hunter’s fourteen weapon types to give players a better idea of what they’re getting into before they start the game

Sword & Shield

The bread and butter of most beginners, the Sword & Shield is the perfect balance of attack power, attack speed, mobility, and defense. This weapon lets players get in close, take a few swings, and either safely dodge or block at a moment’s notice. Also, unlike other weapons, players can use healing items and the new Slinger without sheathing their sword, which lets them get back into the action faster. If the Sword & Shield has any weakness, it’s that the weapon dulls quickly, so players should always carry extra whetstones.

Dual Blades

Dual Blades are designed to overwhelm monsters with a flurry of quick slashes. While the weapon lacks the defensive capabilities of the Sword & Shield, it more than makes up for that flaw with the Demon Mode: a special move that temporarily increases the user’s attack speed and strength. Demon Mode can turn any player into a whirling dervish of death and badassitude, but it constantly drains stamina, so players who get too reckless will find themselves quickly turned into their quarry’s snack.

Great Sword

The Great Sword trades speed for sheer power, and it is, blow for blow, the strongest weapon in Monster Hunter. This weapon might look unwieldy, but with proper timing, it can fell even the strongest of monsters. Furthermore, players can charge up Great Sword swings to magnify their attack power, and since the Great Sword is bigger than its wielder, it makes for a handy makeshift shield in a pinch. Finally, to make up for its lack of speed, players can now use the momentum of the Great Sword to swing themselves into the air and then use their momentum to bring the sword crashing down on an unsuspecting monster.

Long Sword

Also known as the Sephiroth cosplay weapon, Long Swords excel at sustaining damage with attacks that flow into even more attacks. Far more mobile and faster than the Great Sword, the Long Sword is an excellent choice for players who want to stay on the move, but that’s partially because the the Long Sword can’t block attacks. Also, players who want to master the Long Sword will need to master the Spirit Blade, a unique ability that rewards extended Long Sword combos with increased attack power.

Hammer

The Hammer is, in some respects, as powerful as the Great Sword, but for different reasons. While it doesn’t have the range or attack power of the Great Sword, the Hammer is much faster and can easily stun most monsters with repeated blows to the head. But, since the Hammer is a blunt weapon, it can’t cut off monster tails, though that’s a small price to pay for going all Reinhardt on a dragon.

Hunting Horn

One of Monster Hunter’s weirdest weapons, the Hunting Horn is also one of the game’s few support weapons. While it has a much longer reach than the Hammer, the Hunting Horn isn’t as powerful, even though it can still stun monsters by bludgeoning their skulls. Furthermore, the Hunting Horn can’t cut off monster tails, but what it can do is provide buffs for the player and his or her allies. In other words, the Hunting Horn is the closest gamers will ever get to playing a Bard in Monster Hunter.

Lance

When it comes to tanking and defense, the Lance is the weapon of choice. Equipped with a large tower or kite shield, the Lance lets players keep their guard up even when attacking and moving, and the business end of the lance lets them attack at a distance. However, due to the nature of the weapon, the Lance is ill-equipped to take on hordes of smaller monster, but it’s a decent trade-off for being able to take on a charging Diablos without flinching.

Gunlance

Ok, now we’re getting into the good stuff. The Gunlance is a more offense-oriented version of the Lance, and since it’s part gun, the Gunlance can fire short-range shells that keep monsters at bay more effectively than the Lance. Moreover, some of these cartridges can be lodged in a monster to deal extra damage, albeit with a delayed explosion. However, aside from its explosive skill set, the Gunlance is mostly the same as the Lance, so players don’t necessarily have to decide to specialize in one or the other.

Switch Axe

This…this is my favorite weapon in Monster Hunter. The Switch Axe starts off as a long-reaching axe and can transform into a powerful and speedy sword that, in the hands of a talented player, rivals the Great Sword for sheer damage output. However, Switch Axe wielders can only use the sword mode if the weapon has energy in its elemental phial, but since this phial refills over time, players shouldn’t worry about conserving it, especially since the phial can be expended all at once for a large, devastating attack.

Charge Blade

The antithesis of the Switch Axe, the Charge Blade focuses on defense while the Switch Axe focuses on offense. The Charge Blade starts in sword and shield mode, and much like the Switch Axe, can transform into a more devastating axe mode. However, unlike the Switch Axe, the Charge Blade can transform at any time even if its elemental phials are empty. Furthermore, the elemental effects of phials can be channeled into either the axe mode for a set number of elementally-charged attacks or the shield for a timed defense boost. Of course, this system is harder than it sounds, so maybe beginners might want to avoid the Charge Blade.

Insect Glaive

The last melee weapon in Monster Hunter World, the Insect Glaive is unique, and that’s saying something given the Hunting Horn. Unlike other weapons, the Insect Glaive provides aerial mobility, which means players can use it to dodge mid-air and attack from almost any angle. Furthermore, the Insect Glaive comes with a symbiotic beetle, the Kinsect, that leeches energy from monsters and uses this energy to give the wielder various boosts. Different monsters provide different boosts, so players will have to experiment and remember which monsters provide which boosts.

Bow

The first of three ranged weapons, the Bow comes with numerous kinds of arrows that inflict every type of status ailment in the game. While the Bow lacks the power of melee weapons, it is perfect for keeping monsters weak, helpless, and at a distance. Since players can switch between different arrows, they will be prepared to fight all manner of monsters, much like the superheros Hawkeye and Green Arrow.

Light Bowgun

The Light Bowgun is the Monster Hunter equivalent of a crossbow, except far cooler. As the name suggests, the Light Bowgun is designed to attack monsters at a distance and favors speed over power. Like the Bow, the Light Bowgun comes with different kinds of ammo that support allies. Out of all the Light Bowgun’s ammo types, the most impressive is the new Wyvernblast, a mine-like cartridge that is shot into the ground and explodes whenever shot. Players shouldn’t get close to these cartridges, but with enough planning and raw materials, they can turn the Wyvernblast cartridges into devastating traps.

Heavy Bowgun

If it absitively posolutely needs to be wrecked beyond all recognition, then the Heavy Bowgun is the right tool for the job. This weapon hits like a howitzer, and while it might be slower than the Light Bowgun, the Heavy Bowgun makes up for its lack of speed with different ammo types that focus on sheer damage. From mortars to rapid-fire and even explosive sniper rounds, if it’s meant to tear a hole in the side of even the toughest dragon hide, the Heavy Bowgun can fire it.

 

And those are all the weapons that will be available in Monster Hunter World. You now should have a better idea of what each weapon can do, and, if I’ve done my job, you might have already decided which one is right for you.  Oh, and before I forget, Capcom is running a contest that lets gamers design their own weapon for Monster Hunter World. No, you don’t get to create a new weapon type, but you can submit a design for an existing one. The weapon could be a lance made out of Diablos horns, Dual Blades that look like hatchets, or maybe something crazy like a Theremin Hunting Horn. The contest runs until August 16th, so you better start designing if you want your weapon featured in the game.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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Forges of Corruption DLC adds an explosive twist to the action-packed shooter Warhammer 40000: Boltgun

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Warhammer 40000: Boltgun proved to be an impressively well-crafted shooter, immersing players in the bleak and foreboding world of Game Workshop’s captivating universe. Now, fans can look forward to an extensive expansion with the Forges of Corruption DLC. Get ready to unleash the Emperor’s justice starting on June 18th on both PS5 and PS4.

Auroch Digital’s latest first-person shooter takes players on an exciting new campaign across five distinct environments. Undoubtedly, these pits will be teeming with heretics, including the treacherous Black Legion, who have recently received reinforcements in the form of Terminators armed with Lightning Claws and imposing Helbrutes. The Multi-Melta and Missile Launcher are now available for requisition, providing an effective means of eliminating enemy forces.

In addition, all players can enjoy the new Horde Mode, which offers four levels of difficulty and a unique set of in-game achievements to pursue. An upcoming navigation guide will provide players with a more forgiving experience when navigating through the game’s levels.

Have you acquired Warhammer 40000: Boltgun? Are you interested in experiencing additional content with the Forges of Corruption DLC? Engage in fierce battles against the adversaries of the Imperium in the comments section below.

 

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