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Knights of the Old Republic is Too Much for the Current Star Wars Canon

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Rumors have been floating around for years now about a potential Knights of the Old Republic remaster or remake for current gen systems. With Casey Hudson’s return to BioWare almost two weeks ago, the KotOR fan base started to light up with hope once more. However, this story just doesn’t work anymore for Star Wars as it is now.

The story of the first game in The Old Republic trilogy is that two Jedi Knights named Revan and Malak fell to the dark side while fighting in a war against the Mandalorians. Darth Malak turns on his master Darth Revan, who is brought back to the Jedi Council and brainwashed into serving the Republic. From there, players can choose whether to become a Jedi and save the Republic by destroying the ancient Star Forge or to become a Sith and use the Forge to conquer the galaxy. There are many details from this story that is currently canon, like the Battle of Malachor and the Mandalorian Wars, however, there’s way too much that doesn’t fit into modern Star Wars.

For starters, the backstory of the game would have to seriously be expanded upon and heavily vetted for it to work in the Disney canon. Stories of the Rakata’s Infinite Empire and of fallen knights like Exar Kun and Ulic Qel-Droma would have to be heavily altered. The game goes into great detail about various events such as these in Star Wars Legends (the old Extended Universe) in order to establish its place in that timeline. Each of them revolves around aspects of the Force that have either not been explored yet in canon or don’t fit the current narrative.

Disney has tried to differentiate between machine and life in the canon, making Force-based technology, the foundation of the Infinite Empire, impossible in the story. The Star Forge is also an integral part of the main story of KotOR and can’t possibly exist due to this issue. The story of such fallen Jedi Knights as Kun and Qel-Droma (and most of the Sith Lord lineage for that matter) wouldn’t work anymore either. Jedi are now the first and only ones who have managed to create Force Ghosts and thus most of these fallen knights can’t be corrupted by Sith ghosts.

All of this has just been about the back story so far. There are many inconsistencies in the three games as well, let alone just Knights of the Old Republic 1. The story revolving around the Mandalorians especially doesn’t work. They name their leader Mandalore, yet in canon, that’s a planet, not a person. There is no planet Mandalore in KotOR but rather many different planets where Mandalorians come from, none of which are canon. Their culture is off as well. In KotOR anyone can be known as a Mandalorian if they prove themselves worthy, but in canon, they are a race that doesn’t accept outsiders. The Mandalorian Wars were also ended with the Battle of Malachor, which has been entirely changed in canon as well. Malachor is an incredibly different planet in canon and this battle was now between Jedi and Sith, having nothing to do with Mandalorians.

Moving on from Mandalorians, another potentially game-breaking inconsistency is how lightsaber crystals work. There used to be two crystals, one for color one for power, yet this doesn’t work anymore. Disney has now made it so lightsabers only use one crystal and it is clear until a Jedi Knight pours Force energy into and personalizes it. Sith crystals are no longer synthetic but rather Jedi crystals that have been bled with dark side energy. This eliminates much of the role-playing elements of the game. It makes specific colors more difficult to come by since each character would ideally only be able to make one color. Such locations as the Dantooine crystal caves would also have less impact and only supply clear crystals.

There are plenty of other small issues as well. Korriban would have to be called Moraband, Darth Bane would have to find another way to get influence from Revan, certain Sith Lords like Nihilus and Vitiate would have to be nerfed, etc. Even if the LucasFilm story group could find some way to make all of this fit into the canon, it would take an insane amount of work and the end result wouldn’t be safe for them. They’d inevitably piss somebody off with the changes that would need to be made and that could be a lot of somebodies considering how popular this series is.

It would also be a logistical nightmare to make just considering ownership. KotOR and it’s 2004 sequel were Microsoft exclusives, yet EA owns the third game in the trilogy and the Star Wars gaming license now. I just can’t see Microsoft giving up a potential exclusive and EA giving up on money because of a project that has so many narrative roadblocks.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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