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Game of Thrones Travel Speeds Have Become a Problem

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Game of Thrones is a series that has prided itself on realism in a fantastical setting. Any character can die at any moment from any mishap. As the series has gone on and strayed further from George RR Martin’s books, Game of Thrones has become more and more fantastical. While this leads to excellent sequences with dragons, White Walkers, Children of the Forest, and so much more, it has begun to sacrifice its realism. This is especially the case when it comes to traveling speeds in more recent seasons.

Now, some out there will argue that Game of Thrones is a fantasy and that we shouldn’t take a world with dragons and ice zombies so seriously. Normally, I’d be inclined to agree, but when a series breaks its own rules that it set out to establish over 5 seasons (and books), then it becomes an issue.

Characters, messages, and general information are traveling way too fast now. In previous seasons, it would take characters weeks, sometimes even months, to get to destinations that characters are going back and forth from in single episodes now. Just a simple glance at the map of Westeros can give you a pretty good idea of why this is an issue. You can argue that there isn’t much content left in Game of Thrones so the story needs to be wrapped up quicker, but passage of time isn’t being shown well.

*Spoilers for Game of Thrones up to the most recent episode (7×06) ahead! Proceed with caution*

Season 6 of Game of Thrones is where this issue started to rear its head, especially towards the end. Arya got Westeros from Braavos in a single episode, Jaime traveled from the Twins to King’s Landing in a few scenes and the Sept of Baelor was still burning, etc. The worst offender was Varys going from just arriving in Dorne, creating alliances, and heading back to Meereen in just a few minutes our time. All these distances would take the characters weeks to travel, and months in Varys’ case, but they all happen in single episodes.

It wouldn’t be as much of an issue if they were showing or at least implying to proper passage of time either. You could suspend disbelief for some of these season 6 super-speed journeys, but it’s basically become teleportation in season 7.

In the first episode of season 7, Cersei already knows Jon has become King in the North and has already sent him a raven (something that would take a week at least). Yet, this scene happens directly after the scene he becomes King in the North while it’s only been shown to be at most a few hours. Tyrion and Davos traveled to King’s Landing and back to Dragonstone in a single episode, while similar passage of time was shown at Winterfell. What’s even worse about that is that in the same episode Gendry goes from King’s Landing, south several hundred miles to Dragonstone, and north several thousand to the Wall.

I feel like for me personally, it’s bothered me but I could mostly ignore it and shut my mind off for quality TV. That being said, last night’s episode is where things went too far. Gendry runs a distance that took the group a whole day to walk, sends a raven all the way to Dragonstone, and Daenerys rides her dragons all the way to their location to save them. This all occurs within what is only shown to be a single day. Back at Winterfell, things are progressing as if it’s only been a day (maybe two if we’re stretching it) and Jon and company are only shown getting one night of sleep.

There is absolutely no way this could’ve happened in one day just following Game of Thrones’ own rules. Even discarding the fact that it’s a fantasy show and we shouldn’t take it seriously, when a series sets rules for itself it should follow them lest it get bogged down in plot holes like this. Last night’s episode has been the single biggest leap of faith Game of Thrones fans have been asked to take so far and fans online are already starting to call it out. Considering how few episodes we have left in the series, these kinds of major plot conveniences and dumbed down world rules are bound to continue. That isn’t to say it isn’t still a good series, but it’s not as good as it used to be due to issues like this.

Trailer for Season 7 Finale: 

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Geek Culture

In the TV show Fallout, would the “rule of thumb” really work?

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Walton Goggins’ character, who plays someone in the first episode of the new TV series Fallout on Amazon, mentions a “rule of thumb” when it comes to nuclear explosions.

According to the character known as “The Ghoul,” he learned in military school that if you raise your thumb and extend your arm toward the blast, you can tell if you are going to live or die. According to the rule, some Americans will be safe from the radioactive fallout if the mushroom cloud is smaller than their thumb. If the mushroom cloud is bigger than their thumb, they won’t be as lucky.

Many other survivors will probably ask you why you’re giving a mushroom cloud the big thumbs up. Is it worth it?

The idea has been looked into a bit thanks to the Fallout video game series, which caught the attention of physicists in their first year at the University of Leicester. They had heard a false rumor that the show’s mascot, Vault Boy, was giving a happy thumbs up to show support for the thumb rule. They wanted to find out if the rule was true.

The team looked at smaller blasts that would fit with the setting of the show and chose a 15-kiloton blast, which is the same size as the blast that happened when the US dropped “Little Boy” on Hiroshima. The first thing the team did was figure out how far away you would have to be from the mushroom cloud for your thumb to cover the blast. They came up with a number that was about 12.6 kilometers (7.8 miles).

“Assuming the detonation occurred on the ground, the radius for avoiding all burns is 4.67 km [2.9 miles] away from the blast center, and the radius for radiation sickness symptoms is 1.56 km [0.97 miles],” the team said in their paper. “This would mean that you would be safe from the initial blast effects of radiation and burns.”

Even though you just saw a nuclear explosion nearby, that doesn’t mean you are safe. And that’s before you worry about nuclear winter. The radiation coming at you from the wind should be your main concern.

“Assuming an average wind speed of 24 km/h, the fallout would reach you within approximately half an hour if you were to be standing directly upwind.”

Getting caught in this wind will give you enough rads to make you sick. One more rule, though: run like hell. This might help you lower your dose.

“This investigation showed that if a 15-kiloton nuclear bomb was to detonate and your thumb extended at an arm’s length just covered the blast, you could survive most negative radiation effects by running laterally in the direction of the wind for a minimum of 1.65 km [1 mile] in half an hour, given that you are standing directly upwind from the blast,” the team said.

But this only works for a blast much smaller than the weapons the world has now. And even for smaller blasts, the rule probably won’t help because of the radiation that is released into the air and the fact that the wind can change quickly. Ruth McBurney, who is the executive director of the Conference of Radiation Control Program Directors in Frankfort, Kentucky, told Inverse that “shelter is the best thing to do if you think you might be in a place where fallout might be present or coming.”

More plans call for temporarily taking refuge in whatever is available, and then moving to better nearby shelters about 30 minutes after the blast. There are, of course, official rules about what to do during a blast. In short, you should stay inside and away from windows, wash your hands, and wait for more instructions. Please don’t condition your hair while you’re doing that.

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Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Geek Culture

Fallout Season 2 has been confirmed as the show continues to captivate audiences, making it one of Amazon’s most-watched series

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Amazon has just made the exciting announcement that a second season of the highly acclaimed Fallout TV adaptation is in the works. Fans can look forward to another thrilling installment of the series, which will be exclusively available on the Amazon Prime streaming service. Confirmation has arrived regarding the second batch of episodes for the series, following the acquisition of $25 million in Californian tax credits.

In just four days after its release, Fallout has already captivated audiences, quickly becoming one of Amazon Prime’s most-watched TV shows of all time. It has garnered immense popularity, rivaling even the acclaimed season of The Lord of the Rings: Rings of Power.

The Fallout TV show has caused a massive surge in sales for the newer games, resulting in a staggering 7,500% increase in purchases of Fallout 4 in Europe. Fallout 76, Fallout 3, and Fallout: New Vegas were also among the top 10 best-selling games across the continent last week. Next week, the highly anticipated PS5 version of Fallout 4 will be released, offering players an enhanced visual experience with new graphical modes. Additionally, players can look forward to exciting new content from the Creation Club.

Considering the potential for character development and narrative arcs, it would be intriguing to see where season two takes Lucy, Maximus, and The Ghoul. Without revealing any spoilers, it’s exciting to speculate on the possible directions their stories could go. We would greatly appreciate your feedback in the comments section.

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