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NRG Overwatch signs sinatraa to $150K Contract

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One of the first major player signings for both the Overwatch League and for San Francisco based NRG has been announced, with a $150,000 contract going to 17-year-old DPS player Jay “sinatraa” Won. It was rumored that sinatraa was in talks with the organization for a while, and per ESPN, he and his mother decided to sign with NRG after a bidding war took place with Cloud 9. According to ESPN’s Jacob Wolf, the bidding war rose the contract value by $50,000.

sinatraa is known for his Tracer and Zarya play, but it is unclear at this time exactly what his role will be.  Responding to the announcement, Won simply tweeted “PogChamp.” The only other member of NRG currently is André “iddqd” Dahlström, with Anthony “harbleu” Ballo and Seb “numlocked” Barton recently departing from the team. iddqd has not officially signed an Overwatch League contract with NRG.

sinatraa will be in familiar territory with NRG, having formerly played for head coach Brad Rajani when they were both with Selfless before it disbanded. The relationship between the two was surely part of the reason Won eventually settled on NRG.

The signing sets the bar for contracts league-wide. With a top-tier DPS player getting $150,000, that will most likely be near to the highest salaries in the league, with other DPS players making upwards of $200,000 and Tank and Support players making less than $125-150K. Along with the salary, sinatraa (and all other Overwatch League players per the commissioner’s announcement) is guaranteed revenue-sharing options and a percentage of bonuses won by teams in playoff matches and other competitions.

Rumors have swirled as to the rest of the NRG lineup, with speculation that they are building a North American superteam. During a stream, EnVyUs DPS Timo “Taimou” Kettunen said all the players of the current unofficial roster except for one played in season zero or one of the contenders, there are no Korean players, and no one from their old roster is part of the team. iddqd responded to this in saying his position within the organization is not in jeopardy. Dante “Danteh” Cruz, another young DPS star, has been linked to NRG in recent rumors. Danteh showed off his skill in season zero of contenders with his former team Arc6, with whom he actually beat sinatraa and Selfless in the Alienware Monthly Melee back in April.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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