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Rainbow Six Siege Plans to Have At Least 100 Operators

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Rainbow Six Siege developers, fresh from the release of three new playable Operators from Operation Blood Orchid, have said that they plan to have at least 100 Operators within the life of the game. With 33 current Operators, 8 of which being added in year one alone, the game can expect to be around for at least another 8 years– but brand director Alexandre Remy says why stop there?

In an interview with PC Gamer, Remy spoke on the recent success on Siege and it’s rocky start. The game was impressive at launch, but it came with only 21 Operators and was riddled with various bugs in both the gameplay itself and the matchmaking system. Through a series of patches the game slowly improved, and after Operation Health (an entire season’s worth of patches and updates) which Remy described as “a big statement in the sense that we are clearly saying that quality of service, the quality of the game comes first,” Rainbow Six Siege grew its player base to over 20 million players, 2.5 million of which are active every day. Remy continued: “This is why we had to postpone the seasonal content that we usually roll out: to make space and prioritise online improvements, to employ a new content strategy where we put featured content on test servers and then, when it’s ready, deploy it to other platforms.”

With the effort and resources Ubisoft and the developer team has put into the game, Siege is definitely here to stay. “Oh yeah, we are looking at developing the game with 100 Operators—I’ll let you do the math and work out how many years that does,” Remy stated. He added: “There’s no reason for us to stop there.” This is a bold vision for a game that launched to such a shaky start– but at the rate it’s going now, Siege looks like it can’t be stopped.One has to wonder at how 100 different Operators can make a unique impact on the game– four of the last five have all had some sort of deployable device that stuns and/or disorients enemy players. With an ever growing and vibrant community, as well as a committed developer team, Ubisoft should have no problem changing the game up ever few months with the addition of a pair of new Operators.

I play a lot of video games and watch a lot of cartoons. I'm probably complaining about Overwatch.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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