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Cuphead PC Review: MISSHUN COMPRETE

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Cuphead

I love Action games, let’s start by that. I also love Run N’ Gun games, one of my favorites being the Metal Slug series. So, when Cuphead was announced, I literally lost my everything and wanted to play it from the get go. This was around the time I began writing as a journalist for another outlet called Gamerspack. I still look at that piece with watery eyes of pride, believe it or not.

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Cuphead’s Aesthetic brings you back to the 30’s

I’ll start the review by saying that Cuphead must be one of the most influential works of art I’ve seen. I love the amount of effort, love and care that Studio MDHR has put into the graphics. The aesthetic value of this game alone should be a great selling point for many people. This also applies to the soundtrack, because I love how great the game is in terms of the music you listen to.

Cuphead seems like a game from 81 years ago. Not because it’s bad, but because it imitates the aesthetic of the 30’s animation days so well. You will never see a game that’s been drawn so well, or animated incredibly for that matter. It does feel like I’m playing through a Max Fleischer short.

The music of the game keeps things active and moving, the jazzy beats and even salsa music gets your blood pumping while you shoot deadly water to your enemies. At first, I thought I would be bored by it. However, it turns out that the game’s music is pretty good, I could stare at the Title Screen while listening to that sweet quartet singing Cuphead’s theme song.

The King Dice theme song is one of the best Jazz songs I have heard in a while. Its composition is incredible and makes you stay in stages just to hear the soundtrack. The tutorial stage music is also worth listening to because the piano is used so well. There is also Run & Gun Stage 1 and Boopy Le Grande’s theme. Every song in the game brings the best aspects of 30’s animation magnificently.

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Story: Don’t Deal With the Devil

Cuphead’s gameplay can be summed up as a game that has 2 different kinds of stages. The Run & gun stages which is basically being swarmed by enemies from almost every angle and the objective is to get to the end of the stage. And The Boss Stages, which are the meat of the game because you’ll be fighting various boss fights that enter different phases and exhibit various behaviors.

The story of Cuphead is about how the main character of the game named Cuphead finds himself in a pickle alongside his companion Mugman. The two were innocent fellas’ that did nearly no wrong. However, they entered King Dice’s Casino and started betting. Thanks to their outstanding luck, they almost won the riches of the Casino.

Enter The Devil, King Dice’s boss and very evil looking guy. The Devil offers Cuphead one more dice roll game. If he wins, He keeps the Casino for himself. Should he lose and The Devil will take his and Mugman’s souls. Mugman knew this wouldn’t end well, but despite his warnings. Cuphead participates and loses the bet. Asking for another method of repayment, The Devil sends Cuphead and Mugman off to get Soul Contracts of his debtors. Which lead to Run & Gun stages and Boss fight stages.

Cuphead

Gameplay: Run & Gun and Destroy Sluggers

The Run & Gun stages are sidescrolling platformers with the Run & Gun challenge sprinkled into them. I feel that the two connect pretty well and that the amount of challenge you get for each stage is just right. There are a few problems that come to mind when it comes to these stages however. Mainly the fact that you don’t get as many Run & Gun stages as you might like. In fact, you only get 2 per world.

This makes me feel like the Run & Gun stages were more of an afterthought than anything. I would’ve loved it if we kept every boss with their own Run & Gun stage. However, that kind of dream would require the main character to have 6 HP from the get go because, admittedly. It would be hard for the casual player to get through a lot of the stages.

The Boss Stages are pretty much the game you’ll be playing 80% of the time, for better and for worse. Boss fights themselves are all about learning patterns. Even though it feels at first that the enemies are unfair, you’ll notice that a lot of the attacks the bosses do have a windup to them. Boopy Le Grande for example, he always moves back a little bit before throwing a punch or his face at you.

It’s not that hard to notice the patterns bosses have. However, this doesn’t make the game less challenging. Because you also have to continuously shoot at the enemies until you get a Knockout. The best way you can do this is by paying attention to your surroundings and leading the attack.

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Downsides: The Lackluster Parry system.

Cuphead is a challenging game that deserves respect by many. However, I don’t find it to be as difficult as many Youtubers have led me to believe. However, there is still some challenge that requires mechanical and reflexive skills in order to beat it. With that said, I don’t think the game’s difficulty will be good for any player who likes simple and easy games.

There’s also the Parry system, which is one of my major turnoffs about the game. See, the game counts your HP, Super Abilities and Time to give you a ranking. However, to get the best rank you need to get 3 parries or more successfully. You make a parry when you hit the jump button at the same time as you hit a Pink colored projectile.

I’m sorry, but I think the parries could’ve been integrated better as a core mechanic. Allow the players to parry every single incoming attack. Much like with Okinawa Rush, make the challenge be how well your timing is to parry the attacks. Instead of having to search for that pink projectile in order to go and parry it and more often than not. Lose 1 HP because you got hit by something else that you didn’t see coming because you were focusing on the pink projectile.

However, these are some minor complaints compared to the amount of love I have to Cuphead and its core mechanics. With powerups that can give you different sorts of projectiles, this game gives you ample time to experiment with all sorts of wacky combinations. The replay value is off the charts with the amount of stuff you can buy and experiment with.

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Conclusions: The best starting point for Run & Gun players.

Cuphead is a challenge. However, I’d say that the challenge amounts to playing Metal Slug 7’s Combat Training mode with Fio. You’ll get a Heavy Machine Gun from the get go and it has unlimited ammo. So, it becomes a game of holding the button to kill most enemies. However, you can’t be too reckless or you’ll end up dead and will have to start all over again.

I also want to talk about how incredibly well the game plays. With a few exceptions, Cuphead controls beautifully in a 2D environment with an analog stick. There are a few times where the game doesn’t register my inputs or has me doing parries and getting damaged at the same time. However, these occasions are a few and far between and minor inconveniences that at worst can make you lose 1 HP.

With that said, I recommend this game to people who want to give the Run & Gun platformer genre a shot. This is going to be a great introduction experience for players of this sort of game. And it will be a great learning experience for gamers that want to become better at shooters in general. Even when a blackout happened on my house and I had to play the game all over again, I didn’t care because at no point am I ever bored with Cuphead’s challenge.

https://youtu.be/5k8FMFyt4BU

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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