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Cuphead Producer Talks about Online Multiplayer and Struggles

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Cuphead

Cuphead’s release is just around the corner. The game will come in less than two days and all I want to know about it is how the Parry system works. However, the game developers decided to talk about the future plans for the game. With a heavily requested feature coming to the game soon enough.

During an interview with Fandom. The game’s producer Maja Moldenhauer stated that the team is looking into adding online co-op to the game in the future. “Chad and Jared grew up playing co-op together and they were like, OK this game HAS to be co-op.” Said Moldenhauer. “So, while its local couch coop for now, [we’re] looking into adding online at a later date.”

We also got some insight about the game’s development cycle. Studio MDHR grew up as much as the game did. “It was just going to be 8 bosses, a Megaman-style select screen, no overworld, no interactive NPCS, nothing like that.” Explains Moldenhauer. “But as our fanbase grew, we had the courage to jump in a little bit deeper. We thought: you know what? This is our one shot let’s make this a full game and not just a little sampler demo.”

The producer also talks about the tough journey the team had to face. “You can’t fully grasp how much goes into making a video game just by being a fan,” she says. “We didn’t really know what went into this! I have an insane amount of respect for every single person that’s in this industry.”

The people at the studio faced a tough challenge from beginning to end. Chad and Jared Moldenhauer were video game maniacs. And they wanted to make a video game together. And while the dream came cut short because of real life issues. The soon-to-be developers never gave up on the dream, and it certainly paid off.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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