Gaming
Wolfenstein II: The New Colossus’ System Requirements are Colossal
The new Wolfenstein game’s name, Wolfenstein II: The New Colossus, doesn’t just imply players will face a colossal challenge; they’re also going to need a colossal computer to play the game.
Bethesda Softworks and Machine Games have just revealed the system requirements for the new Wolfenstein game, and they are absolutely daunting:
Minimum
OS: Windows 7, 8.1, or 10 (64-bit versions)
Processor: Intel Core i7-3770/AMD FX-8350 or better
Memory: 8 GB RAM
Graphics: Nvidia GTX 770 4GB/AMD Radeon R9 290 4GB or better
Storage 55 GB available space
Recommended
OS: Windows 7, 8.1, or 10 (64-bit versions)
Processor: Intel Core i7-4770/AMD FX-9370 or better
Memory: 16 GB RAM
Graphics: Nvidia GTX 1060 6GB/AMD Radeon RX 470 4GB or better
Storage: 55 GB available space
Wolfenstein II: The New Colossus uses the id Tech 6 engine, the same engine used to make DOOM, but while DOOM was impressive as hell (pun intended), it’s got nothing on Wolfenstein II. For starters, DOOM only needs an Intel Core i5-2400 and an Nvidia GTX 670 2GB minimum (it also needs 8 GB RAM and 55 GB hard drive space, but so does Wolfenstein II), which pales in comparison to Wolfenstein II. Furthermore, while Bethesda/id Software recommends the decent GPU Nvidia GTX 970 4GB for DOOM, the game’s recommended CPU is an Intel Core i7-3770, which is Wolfenstein II‘s MINIMUM required CPU. That’s just insane. Speaking from experience, I have a decent gaming laptop: an MSI GT 72 2QD Dominator with an Intel Core i7-4720HQ, 12 GB of RAM, and an Nvidia GTX 970M 3GB GPU. It’s not the most powerful laptop in existence, but it usually gets the job done (around 40 FPS while playing DOOM on high settings), and judging by these system requirements, I doubt my laptop could play Wolfenstein II at all; I’ll be lucky if I could squeak by at the lowest settings.
The Wolfenstein II: The New Colossus news doesn’t just stop at system requirements, though, as the game will come with uncapped frame rates, ultra widescreen resolutions, and Vulkan graphics support. Gamers should also expect many other important PC gaming features, including a modifiable field of vision and 4K resolution support.
I hope I’m wrong about my computer’s capabilities and that Bethesda and Machineworks are simply overestimating the game’s requirements. If Wolfenstein II: The New Colossus is well optimized, then maybe gamers won’t need half the colossal gaming PC as I fear. We will just have to wait until October 27th.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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