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How Konami Decides Which Old Yu-Gi-Oh! TCG Cards To Revive

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Since beginning in the 1990s, the Yu-Gi-Oh! card game has gone through a multitude of changes. New cards types are introduced regularly, and a card’s viability can vary from month to month as game-redefining sets are introduced and ban lists are updated. Robert Boyajian has experienced many of those changes firsthand– both as a professional Yu-Gi-Oh! player with multiple tournament wins under his belt and more recently, as Konami’s TCG Marketing Specialist. He takes us through his favorite things about the TCG and how his relationship with the popular card game has changed since joining Konami’s staff.

Just Lunning: Do you have any favorite TCG exclusive card(s)?

Robert Boyajian: For cards that were initially TCG-exclusive but have been released worldwide since, my favorite is Tour Guide from the Underworld. This card really defined the era that I began seeing competitive success, so it’s hard for me not to be fond of it. For recently released cards that are still TCG-exclusive, Danger!? Tsuchinoko? is my number one. The “Danger!” theme has a ton of awesome lore behind the cryptids it’s themed after, and Tsuchinoko is not only one of their best cards but also the cutest in my opinion.

JL: What is the thought process behind choosing host cities for YCS and other premier events?

RB: We do our best to hold premier events in specific regions to ensure that everyone gets at least one event per year that is relatively local to them. In addition, if we have held an event somewhere that had high attendance in the past, we will likely hold it there again because it was a popular location.

JL: What was your favorite set to work on?

RB: Code of the Duelist was an awesome set because it marked the advent of Link Monsters and a lot of big changes for the TCG. It is also rare that we get to see themes used by main characters in the show be such strong contenders in the physical TCG, so having “Gouki” and “Trickstar” from Yu-Gi-Oh! VRAINS see so much competitive play was great. I was also a big fan of Dark Saviors because of the “Sky Striker” theme.

JL: How did you get into Yu-Gi-Oh!?

RB: My first intro to Yu-Gi-Oh! was the Dark Duel Stories videogame, and then I was lucky enough to get Starter Deck: Kaiba as a birthday gift shortly after its release. From there, I became obsessed with the anime, the manga, as well as the TCG and haven’t looked back.

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JL: How important is the Yu-Gi-Oh! Anime series when it comes to marketing specific cards? 

RB: The Yu-Gi-Oh! anime series will always play a big role in the physical TCG. Being able to Duel just like your favorite character from the show is a big driver for many of our fans, and right now with Yu-Gi-Oh! VRAINS simulcasting on Crunchyroll, it’s a great time to be watching the anime.

JL: When marketing a new set which is to be released, what determines which cards are to be teased for the set?

RB: Strength and perceived popularity are the primary factors. If a card is strong, we are very likely to show it off because it’s exciting for our core competitive users. If we expect a card to be popular because it revives a fan favorite theme, it is related to something from the show, or even because it’s unique, we are likely to tease those as well.

JL: How does it feel to go from being a player to then working directly with Yu-Gi-Oh! and Konami?

RB: It’s awesome to be able to work directly with a brand that I’ve been a fan of since I was a kid. It’s a bit daunting to look back on all of the events that had to happen for me to wind up here, but I can’t say I’m not thankful. I was really lucky to have a sort of transition phase where I stopped competing as much and began doing tournament coverage as a contractor to ease myself in. The only downside is that I miss competing in tournaments and winning all of those cool prizes!

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Robert Boyajian after winning YCS 2011

JL: On that same note, has working directly with the Yu-Gi-Oh! team affected how you view or play the game?

RB: There’s definitely a different type of emotional investment now than there was before. Prior I would say it was related to how well I played, but now it’s more involved with the state of the brand and game itself. I’ve grown up loving Yu-Gi-Oh! for so long that I want to make sure everyone else loves it too!

JL: How big of an impact do you think Link Monsters (and Master Rule 4 in general) has had on the game?

RB: The most recent update to the game rules definitely had a large impact on the game. It allowed us to revamp the landscape and slow things down to make way for Link Monsters. It also gave us room to create new Link Monsters for older themes to make sure everyone got to bring their favorite strategies into the new era.

JL: How much behind the scenes anticipation was there from the team when Master Rule 4 was being revealed? Was the team anxious that the new changes may not have positively been received?

RB: There wasn’t much concern about the new changes, we thought that everyone would be excited for something new. Link Monsters introduced a ton of new strategic elements into the game by making where you place your monsters matter, and the general revamp to the landscape I described before knocking out some older strategies to make room for new ones made us especially excited.

JL: How often are old cards looked at for a possible re-train?

RB: Yu-Gi-Oh! Has a huge pool of cards but most of the older sets just don’t hold up to the modern sets. For instance, cards like Gate Guardian, with it’s extremely hard summoning conditions with little pay-off could benefit hugely from a re-train.

We often release new cards to give a modern twist to older cards and themes. Many of our recent Structure Decks such as Structure Deck: Wave of Light, Structure Deck: Lair of Darkness, and Structure Deck: Zombie Horde are all re-trains of previously released Structure Decks. Our newest booster set Soul Fusion releases new cards for “Gravekeepers” and the previous set Cybernetic Horizon also gave some love to Demise, King of Armageddon and Ruin, Queen of Oblivion. Our next all-foil booster set Hidden Summoners also gives Sacred Phoenix of Nephthys a completely new Ritual-based theme all for itself. Players love it when we release new cards for their favorite themes from the past and I doubt we’ll stop anytime soon!

I'm a comedy writer living in NYC with a devotion to the PlayStation brand and a nasty anime obsession. When I'm not writing for the site, you can find me playing games or watching some form of television.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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