What do you get when you cross a collectible card game (CCG) with a board game and Batman: Arkham Asylum‘s combat? You get the critically acclaimed Hand of Fate and its sequel, Hand of Fate 2, which, according to an announcement, will release on November 7th.
The original Hand of Fate is described as a meta boardgame where players build virtual card decks that determine everything from what kinds of enemies and obstacles they encounter (and how many) to the equipment they receive. The game focuses on risk vs. reward; players who stack their deck with relatively risk-less encounter cards will be ill-equipped for later levels, but players who know how to manage these risks and master the game’s mechanics will be ready for whatever surprises they encounter.
Hand of Fate 2 will add several new features to the Hand of Fate formula, and I don’t just mean new monsters and swords. Instead of limiting players to one-handed weapons and a shield, Hand of Fate 2 will provide more combat options with dual-wielded and two-handed weapons, as well as companions. Not only will companions aid players in battle, they will also affect the game outside of combat. Developer Defiant Development revealed the latest of these companions with the release date announcement: the Indomitable Ariadne of Stiegal. This companion is a bulky bruiser of a warrior who swings around a giant, two-handed blacksmith hammer to “[shatter] the armor of even the sturdiest of opponents.” She also can duplicate cards to make it easier for players to succeed in non-combat encounters.
Defiant Development is proud of Hand of Fate 2 and claims the game is “the best game Defiant Development has ever produced.” The studio included so many improvements and features that Hand of Fate 2 is four times as big as the original Hand of Fate. I look forward to the game’s release on November 7th for the Xbox One, PlayStation 4, and PC.