Geek Culture
Days Gone Director Suggests Woke Reviewers, Programmers for Critical Reception
Days Gone has grown to be a beloved game among PlayStation fans, maybe in part because to the somewhat unfavorable reviews it received. It’s crucial to keep in mind that the undead open world never received negative reviews; on Metacritic, it received a decent 71, and on this same website, we gave it a 7/10. It’s a solid game on our scale.
However, platform owner Sony chose against creating a sequel, and the negative critical reception is said to have played a role. John Garvin, a veteran of Bend Studio, has spoken on Twitter about the game’s muted reviews. He may still be hurt by the outcome. He blamed the low ratings on technical difficulties and “woke reviewers” in a series of tweets.
A fan tweeted a screenshot of the game’s Metacritic score and stated they like it, which set off a series of tweets. harmless enough. Kevin McAllister, the community manager at Bend Studio, chimed in to say that the PC version had a higher rating, which prompted Garvin to respond.
The absurd part is that neither I nor [game director Jeff Ross] were accountable for any changes. the plot, missions, and gameplay. Code cleanup was the only thing that changed. I suppose bugs, streaming, and framerate are important. It’s ironic that Jeff and I are the only ones missing. Huh.”
In the wake of Days Gone, both Garvin and Ross left Bend Studio, but from a seasoned professional in the field, throwing the programmers under the proverbial Harley-Davidson doesn’t seem particularly professional. Garvin went on to explain why, in his opinion, the game’s initial reviews weren’t as positive as they could have been, citing technical difficulties, reviewers who abandoned it, and “woke reviewers who couldn’t handle a gruff white biker looking at his date’s ass.”
Days Gone did indeed require a number of patches to bring it up to par, and this was evident in many of the reviews. Even though we ultimately enjoyed (and highly recommended) the available open world comfort food, we didn’t have too many problems with the performance at launch and mostly criticized it for its cookie-cutter design.
But regardless of how you feel about Days Gone, I think we can all agree that ranting on social media is rarely a good idea.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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