Gaming
Great Games: Alter Ego (1986)
As a kid I think the thing I typed into search engines most was “Free Games”. Eventually after countless sites that loaded my computer with enough Malware for a “Firefly” MMO, I stumbled across HOTU.ORG, or The Home Of The Underdogs.
This place was loaded with the games I never thought existed. If you’ve never played “Starflight” or “Colonization” or any of the games from the early days of PC gaming, boy you are missing out. it was on Home Of The Underdogs that I stumbled across probably my favorite non-game game of all time, 1986’s Alter Ego.
For the uninformed, Alter Ego is a text based life simulator that’s based on actual psychological concepts coded and designed by an actual doctor, namely Peter J. Favaro. As a result it’s sort of a ‘choose your own adventure’ with a heart and some science behind it. It’s written deliciously, too, with a charm and wit that reminds me of the Harry Potter series.
In fact I think it’s the only text based adventure game where a baby’s first words are spelled phonetically over the course of 4 screens.
Alter Ego starts out by having you select male or female. Not quite ready to cross *that* final frontier yet, I selected male and answered a series of about 30 true or false questions pertaining to my personality. “Do you get the urge to touch signs that say wet paint” “I typically do as my parents say” and other questions you’d probably get if you were under psychiatric evaluation at a local prison.
By this point in the game you’re either bored off your ass or thoroughly intrigued. If you’re a gamer who wants more “game” in their games, you’ll probably take one look at the white on black type, notice the lack of guns, military personnel, and online multiplayer, and hightail it for the closest FPS you can get your little hands on. This is not a game for the impatient, or even the logical.
Instead, what Alter Ego offers is a series of loosely connected vignettes, which all add to your alter ego’s score and spheres. As you age, you gain points in various attributes: physical, social, aggressiveness, and a couple of more all go a long way to informing the way your character will act in a given situation. If you have a low social sphere and try out for a school play, the odds are you’ll be booed off the stage and whisked back to the chess club where you probably belong, dork. Similarly if you have a habit of disagreeing with your parents throughout your youth, and suddenly decide to empathize with them, they will be suspicious of your motives.
Part of the problem with life simulators like ‘The Sims” is if you play those games as they’re meant to be played, they pretty accurately reflect the utter monotony and quiet desperation that is day-to-day life. Barely enough time in the day to eat, bathe, clean and work, let alone throw a party, learn to play guitar, buy a chemistry set or socially interact.
And if we’re being honest, in that game after I spent 45 minutes creating a character I wanted to look and act just like me, my first social interactions were met with the encouraging messages “Sue-Ann thinks Paul is being awkward” and “Sue-Ann is uncomfortable”. Depressing…but true.
Of course, I’m probably one of three people who attempted playing ‘The Sims” game for keeps. Practically everyone else cheats at it, gives themselves the most money, the biggest house, maxes out their happiness, and generally scams the system to the point where really the game ought to be called “White Trash Wish Fulfillment: The Game”.
Not that I’m any less guilty. I still remember the password for 50k simoleans. (It’s Rosebud.)
‘Alter Ego’ avoids this by boiling life down to its essence: Social interactions, romantic interactions, and the various moments of truth that really define all our lives. It becomes an eye opening experience. Many a time I have played Alter Ego “as myself” answering questions honestly, only to find the moment when I acted against the type of person I am, blow up in my face. Especially since certain events can be fatal (for example in one game I stupidly approached a car offering free candy and was promptly raped and murdered), the effort required to play the game and succeed becomes its own reward.
And, then, well, I was humming along in my little Alter Ego life, toiling away in school for Social Services because it was always an interest of mine, dating some chick named Cathy I didn’t really care too much about, when BAM, I won 500 thousand dollars in-game and instantly stopped caring about the choices I would make, or the game in general. I had “Rosebuded” without meaning too!
Up until this point I was invested, eagerly pondering every possible outcome, attempting to be the best me I could be in the terms of the game. And at that point, I was pretty much me: Creative, a touch anti-social but overly sympathetic towards everyone, a “real character” as the game said. And now it didn’t matter anymore.
But “Alter Ego” *does* matter. It’s enriching and poignant and funny and gentle. A game that’s more intriguing than exciting. It’s the ‘Boyhood’ of gaming. As for how your ‘Alter Ego’ would fare, there’s only one way to find out. Play the game!
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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