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Neil Gaiman’s Sandman | 15 Comics That Deserve TV Shows

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Welcome back to my list of comics that I think should have TV shows. If you’re new reading this please check out my introduction, if you’re not new well… carry on reading!

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Sandman is not a comic you can just drop into and understand very well and I think this is the one comic that would absolutely need a TV show to give it the time it needs on the story and characters.

Neil Gaiman, a fantastic author and writer outside of comics, created Sandman under DC’s imprint Vertigo (where DC’s more mature content tends to get published) alongside other titles such as “V for Vendetta” and the ever brilliant series “Hellblazer”. One of the leading comics during the industry’s “British Invasion” Sandman tells a complete story and unlike nearly every other comic book it is only written by Neil Gaiman with the story ending after he stopped writing. This is actually quite a rare thing in comics especially as far as DC is concerned.

Neil Gaiman knew when enough was enough and he finished the series on its 75th issue in the knowledge that while it would be profitable and something he would enjoy doing he’d rather stop doing the series while he still cared about it rather than dragging it on until it became tired and stale like many other writers would and indeed have done with their own respective series… but enough about Sin City.

There is talk of a feature length film and I hope that isn’t the case unless Neil Gaiman writes it himself and writes a new story that just gets at some of the themes. There is no way that even a trilogy of two hour films would be able to do it justice. The real question would be how it would be presented. There are two ways I could see it working and keeping to the beautiful visual surreal style of the comics. The first would be straight up animation, the second and the idea I lean more towards assuming it was done correctly, would be actors on chroma keyed backgrounds with surrealist set designs and have those actors roto scoped (drawn) over to create a surreal not quite right looking cast of characters.

It would certainly be ambitious but with such a unique art style its very hard to imagine any other way to put it to screen without resorting to animation and even then I could imagine that with straight up animation the dream like effect of the comic could be lost.

Hopefully Neil Gaiman by some fluke sees this, clicks his fingers and makes it happen because while no work needs to be adapted, I’d much rather see a Sandman TV show than an attempt at a film that lacks the balance required to tell the story.

 

Previous Entries:

Sam and Twitch

Hellboy

Heavy Metal

Conan the Barbarian

Elric and Michael Moorcock’s Multiverse

X-Men

Werewolf by Night

Sojourn

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

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Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

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All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

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Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

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Comics

Beautiful New Book Teaches About the Art of Horizon Forbidden West

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This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

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There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

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