Comics
A Love Letter to Vertigo
VERTIGO IS AWESOME!
I’m often asked whether I prefer DC or Marvel, and this is my current response:
Marvel have the better roster of characters, with more interesting back stories, better story arcs, better developed and relatable characters but both companies make horrible decisions, particularly like Marvel’s pitiful attempts to make the comics match up with their cinematic universe, which prevent me from proudly saying that I’m a fan of either… but I prefer DC.
The response I always get is: why do you list all the ways that Marvel is better and then say you prefer DC? The answer is simple:
Vertigo.
In order to first understand why Vertigo was so back breakingly awesome we have to take a look at a little something called: The Comics Code Authority or as I would call it:
Dr. Censorship or: How I Learned to Stop The Art and Start Preaching.
The Comics Code Authority was by the Comics Magazine Association of America, which allowed comic book publishers to self regulate the content of comic books in the United States. This was done as an alternative to government regulation as the middle class were frankly… kind of frightened by comic books and the devastating impact they could have on the youths of today. The same was that radio, music, television and the internet will all turn the future generation into violent serial killers, as opposed to thinks like poor parenting, poor economy and poor standard of life due to abuse and/or bullying.
There was a lot of controversy over the obvious censorship and while many writers, such as Frank Miller, pushed the boundaries of the CCA to the point where you’d wonder if it were even there, Vertigo just ignored it all together. The entire point of Vertigo was to publish dark, edgy material without the restrictions of the CCA and they definitely delivered with work such as: Sandman, Preacher, American Vampire, Swamp Thing as well as V for Vendetta being published under Vertigo. This is something I absolutely loved, as while there were dark and edgy comics that did ignore the CCA, the fact that DC had an entire imprint dedicated to ignoring it was pretty awesome.
Vertigo is very strongly linked to the British Invasion, which I’ve discussed a few times, as writers like Neil Gaiman, Alan Moore, Garth Ennis and Grant Morrison all came over to deliver incredible work, and were liked a great deal by Karen Berger (The Executive editor of Vertigo) for the dark, edgy and creative writing that they could bring to the table that American writers didn’t seem to have (possibly because these writers had been writing with far fewer restrictions with comics such as 2000 AD).
Vertigo has to this day some of the greatest, critically and publically acclaimed series, not only including the aforementioned Sandman, Preacher, American Vampire and Swamp Thing, but also 100 Bullets, Fables and the hugely popular Hellblazer, which became the longest running Vertigo comic ever reaching 300 issues.
Vertigo’s comics tend to have the decency to actually end when they’re done telling the story as well, which is something I like a lot due to the closure that they bring at the end of the tale. With one of the greatest line-ups of material of any comic publisher, let alone imprint, Vertigo is one imprint that you have to look into, you will not be disappointed.
Artificial Intelligence
Gaming models are created by Auctoria using generative AI
Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.
Caban created tech to automate the process.
In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.
Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”
Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.
Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.
All AI algorithms and training data for Auctoria were developed in-house, according to Zając.
She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.
In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.
Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.
Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.
According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.
“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”
Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.
However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.
Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.
Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”
Comics
Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards
Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.
Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.
The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.
Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.
However, will you be obtaining some of these trophies with a nostalgic flavor?
Comics
Beautiful New Book Teaches About the Art of Horizon Forbidden West
This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.
This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.
There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.
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