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Subeona Filed Over Fake Five Nights At Freddy’s App

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Scott Cawthon, creator of the Five Nights At Freddy’s series, has taken legal action against a fake sequel to his game that was being sold in Apple’s App Store. The fake was (somehow) approved for sale by Apple and was available for several days before it was taken down.

There’s nothing extraordinary about finding clones of popular games on the App Store, but few are so brazen as to be a literal copy of the game they are ripping off. The fake sequel in question was being sold as Five Nights At Freddy’s 4, but was actually just a copy of the first game. The developer, ‘Lazada Polodi’, had even copied and pasted their clone’s description text from the original game (“This is the official mobile port of Five Nights at Freddys!”). Then they slapped it with a $9.99 price tag and apparently made quite a bit of money before it was pulled. It makes you wonder why Apple bothers having a review team for their App Store at all.

Cawthon’s attorneys filed documents asking the United States District Court for a subpoena that would force Apple to hand over the details of the user “Lazada Polodi”. Those details would include information necessary to identify them, such as the IP address they used to upload the game. The court granted the request and Apple now has 10AM, May 25 to comply. Cawthon’s attorneys used Title 17 of the US Code, which is basically what most people know as a DMCA Subpoena. The very mention of DMCA can bring in negative connotations on the internet for its history of being abused by big copyright holders, but in this case its use is very much justified.

The clone’s developer is being accused of, among other things, using Cawthon’s copyrighted images to create and promote the fake Five Nights At Freddy’s game. Whoever was in charge of the App Store’s review team must have been asleep when this was uploaded. Apple can choose to challenge the subpoena, though it seems unlikely. The fact that this app ever got up has already embarrassed the company enough.

Five Nights At Freddy’s has had three installments released in the past year, with a fourth game set to be released on Halloween this year. Cawthon released a new teaser image for the fourth and apparently final Five Nights At Freddy’s game last week.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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