Geek Culture
Ending the Superhero Gender Gap
Following the release of the wildly popular and notably light on women “Avengers: Age of Ultron” and comments about Black Widow’s (Scarlet Johansson) “slutty” behavior, a slow backlash began to build. The hostile responses then crested after Wikileaks (say what you will, but at least they keep corporate America honest) released an email detailing the reasons Marvel Execs continue to pass on female superhero films. The controversy about gender biases in the film industry, and the comic book industry, is far from new, but well worth reexamining.
Now I know what you’re thinking: comic books can be sexist? Seriously? You mean with all the half-naked gals in spandex, the 60 or so years of “women in refrigerators,” and women used as eye candy damsels in distress? That stuff? No way is that sexist. Yes way.
In the email between Marvel executives Ike Perlmutter and Michael Lynton, they discuss the demerits of three critically panned and universally ‘meh’ superheroine films, “Electra,” “Catwoman,” and “Supergirl.” In it, they list some of the general budgetary concerns behind their lack of interest in creating new superheroine movies. Aside from saying “a very bad idea,” with regards to “Electra,” they mention little else.
One of the largest fallacies not addressed or not covered in the now-infamous email is the fact that, while a few ladies in tights films have been serious bombs, they’re greatly outnumbered by their male spandex counterparts. Their superhero brethren have contributed some of the worst stink bombs of the cinematic world: lest we forget the wretchedness of “Judge Dredd,” “Superman Returns,” “Steel” (thanks in part due to Shaq’s one small attribute—his acting ability), “Green Lantern,” “Daredevil,” and the list goes on and on.
The real problem stems from Hollywood’s standard treatment of female roles. It’s not that female action leads don’t sell. Their dramatic and monetary power has been revealed in films “The Hunger Games” and “Underworld” series. And how quickly we forget classics like the original “Alien” and “Barbarella” (okay, bad example). What weighs down films, even those featuring extremely popular genre icons of any gender–but especially women superheroes–is this antiquated scripting which either camps up or dumbs down the story and characters.
This lack of quality characterization is evident in each of the films mentioned in the email and in every failed superhero film. Even the most easygoing movie-goer can smell a pathetic trope or hackneyed back story a mile away. And guess what, it’s bad writing, bad directing, and miscasting that always kills the beast. But there’s also something more fundamentally flawed at the heart of the superhero gender gap: male ego issues.
Theoretically speaking, women-in-tights films should have a lock on the male 13-55 demographic—what with attractive women in very very tight clothing, nonstop action and violence, and popular comic books as their source. And with many women and girls now reading comics, that’s another major audience group out there, waiting to fill movie seats.
So what’s the problem? Perhaps it’s similar to the issues many men still have with women in power. Whether a CEO, an athlete, or a female president, some men seem to be desperately afraid of women with power. Does it have something to do with being worried that the gasping remnants of those age-old myths about male superiority might just shrivel up the rest of the way and finally die? If so, don’t worry, gents. I’m sure we’ll still be able to corner the market on grave digging and mustache growing.
With the popularity of the superhero films in general, and with a “Supergirl” TV show in the works, the time is right for super-women to return to the limelight. With a halfway decent script, a solid director, and a little character development, boffo box office is sure to follow. What do you say, Marvel? It’s 2015. How about dropping the “Mad Men” act?
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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