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A successful movie trailer teases events and leaves audiences wondering, and that’s exactly what the trailer for Thor: Ragnarok does. But what else can you expect from a video that shows Thor’s trusted hammer, Mjolnir, being completely obliterated? And Asgard being engulfed in a wave of fire.

To say events escalate quickly in the trailer would be an understatement. Mjolnir is a weapon of near indescribable power, which is why one must be worthy to wield it. On occasion, Mjolnir has been destroyed in the comics, usually by being sliced by an ultra-powerful uber-sword…but to be shattered by someone’s bare hands? That moment in the trailer shows just how much of a threat and how much of a bad-ass the movie’s main villain, Hela, is. The whole “douse Asgard in flames” scene almost seems like an afterthought in comparison.

So, what happens after Thor loses Mjolnir? He is captured by aliens who would look at home in Guardians of the Galaxy, taken to an alien planet, and forced to fight in gladiatorial combat. Against Hulk. That’s right, Thor: Ragnarok is using plot elements from Planet Hulk. Oh, and Loki is involved somehow, because at this point he’s basically the Marvel Cinematic Universe’s mascot (not that I’m complaining). If I had to complain about anything, it’s Thor’s new Kratos-esque face tattoo, but that will probably be explained and make sense in the movie.

Whoever directed this trailer, I tip my hat to you. You were supposed to hype up the movie and get me excited, and you did not disappoint. I look forward to watching Thor: Ragnarok in theaters November 3rd, and so should everyone else.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Geek Culture

WD Black’s PS5 SSDs Now Offer 4TB for $550

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Western Digital’s PlayStation-licensed SSDs are available for PS5 upgrades. The WD_BLACK SN850P NVMeTM SSD, a collaboration we knew was coming, costs $549.99 USD for the 4TB.

To clarify, you don’t need a licensed SSD to upgrade your machine, and there are cheaper options. PlayStation printing costs more. However, such licensing provides security, so we don’t judge.

Is this official partnership good? Will you buy a sweet SSD? Fast-load comments.

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Gaming

Blizzard is developing two Diablo 4 expansions

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Diablo 4’s post-launch support will keep you playing for years, according to Blizzard. General manager Rod Fergusson confirmed two expansions and free content updates.

“As I sit here, we’re about to launch the main game; we’re finishing up season one; we’re working on season two; we’re working on expansion one; we’re kicking off expansion two,” he told PC Gamer on the Kinda Funny Xcast. These two DLCs may release sooner than expected. Fergusson says the live service model lets Blizzard release content faster than Diablo III.

With tens of hours of content in the base game, Diablo 4 is massive. This could be Destiny 2 or Genshin Impact, with seasons and DLC. That thought excites or frightens you. Leave a comment and check out our Diablo 4 guide for help with the PS5 and PS4 games.

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Geek Culture

Summer Game Fest’s Geoff Keighley Says E3 Killed Itself

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Geoff Keighley hosts the Summer Game Fest showcase and has been the subject of some of our most transcendent art.

Keighley commented on E3’s death and the persistent, pernicious perception that he pulled the trigger (repeatedly) just days before this year’s show on June 8.

“I think E3 sort of killed itself,” Keighley told VGC. I understand why people say [Summer Game Fest killed E3], but I think we created Summer Game Fest because I saw E3’s wheels falling off.”

Keighley’s history is inextricably linked to E3’s, making the slow-motion murder almost Shakespearean.

“Everyone we’ve been working with, we’ve been working with for months around Summer Game Fest,” Keighley said, suggesting that both could have existed. “So there was a world where Summer Game Fest and E3 would have co-existed, and we had talked a lot to ReedPop [the E3 event organizer] about that possibility because they were focused much more on a big trade event and consumer event, and that’s not what we were doing with Summer Game Fest.”

“I didn’t really see it as competitive; I questioned the viability of what their plan was, but if the industry wanted that and wanted to support that, I think people could have done both,” Keighley says of the possibility of E3 competing with Summer Game Fest for game announcements. Some companies considered announcing their game with us and making it consumer-playable at E3.

What’s your take on Keighley’s role? Right time, right place, or Machiavellian mastermind?

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