Connect with us

Gaming

Castlevania Producer Leaves Konami in Favor of Kickstarter Project

blank

Published

on

Castlevania Producer Leaves Konami Launches game on Kickstarter

Famed Castelvania producer Koji Igarashi announces his departure from Konami to begin raising funds on Kickstarter for a new project

Castlevania is a series that has stood the test of time in ways that no other game series has or probably ever will. Reaching clear back to the days of 8 bit gaming Castlevania has graced scores of platforms and weaved one of the most intricate pieces of game lore in history. Its popularity could be traced back in large part to one man, its producer Koji Igarashi; who had more passion for his game series than many of its fans. Clear up until Konami opted to take the series out of his hands, placing Metal Gear Solid producer Hideo Kojima.

That’s led to years of neglect by Konami that has finally convinced the veteran producer to leave the company that’s been going through a serious rough patch this year. Now on his Igarashi has launched a spiritual successor to Castelvania on Kickstarter called Bloodstained: Ritual of the Night. Set release on PC, PS4, and Xbox One Ritual of Night will have all hallmarks of a Castlevania game without Konami’s trademarks. Igarashi has high hopes for the games success even though it will be more expensive develop without access to Castlevania’s assets.

The Kickstarter campaign, with a goal of $5oo,000, already has investment backing according to Igarashi. Stating that the reason the goal is set so high is to first ensure that Ritual of Night will have a high quality budget; but more importantly he and his team would like to produce the game on disc for the PS4 and Xbox One. Giving gamers who prefer physical copies over digital download an option the average Kickstarter campaign doesn’t. During the campaign Igarashi also wants to develop a connection with the massive Western fan base he never knew he had.

Castlevania Producer Leaves Konami Launches game on Kickstarter

Partnering with Fangamer to create rewards for the campaign the ex Castlevania producer wants to get fans involved in the development process. Realizing that fan involvement can not only help craft a stronger gamer but also give him and his team a constant vote of confidence. Fangamer is helping that process along by encouraging fans to create fan art, stories, and videos about the Ritual of Night universe to raise excitement about the campaign. Its never easy launching a new IP and the team is hopeful that encouraging fans to get involved will make the ride smoother.

Of course a quick look at the former Konami producers campaign page will show that he and his team have very little to worry about. Barely after opening the game has already completely blown past its original funding goal. Hitting as of the time of this writing $835, 401, a number that is quite literally rising by the second. Few would be surprised if Ritual of Night were to reach a over a million before the campaign closes.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

Battle Pass for Crash Team Rumble is not necessary to unlock new characters; the upcoming closed beta

blank

Published

on

blank

The competitive multiplayer spinoff of Crash Team Rumble, which will be available on both the PlayStation 5 and PlayStation 4, will debut on June 20. A closed beta for the game will be held in the coming weeks, and the good news that character unlocks won’t be dependent on Battle Pass progress was just revealed.

Publisher Activision made its intentions very clear in a lengthy blog post, writing, “New heroes and powers will be unlocked through in-game challenges rather than being connected to the Battle Pass because we want every player to have a balanced experience while enjoying the N. Sane fun that Crash Team Rumble has to offer.” “For those who wish to get a WUMP on the season’s newest looks, Battle Passes will solely reward cosmetic goods; however, cosmetics will still be earnable through participation in seasonal events.”

Those who preorder the platformer/battle royale mix can take part in a limited beta between April 20 and 24. For those who want to jump right in, online matches against other players and practice matches versus AI bots will be offered.

How does Crash Team Rumble strike you? Will you participate in the closed beta test?

Continue Reading

Gaming

Indie Not on PlayStation Wins BAFTA Game of the Year, Beating PS5, PS4’s Greatest Hits

blank

Published

on

blank

God of War Ragnarok and Elden Ring were both beaten out for the British Academy of Film and Television Arts (BAFTA) award for Best Game by a tiny little independent title called Vampire Survivors, which isn’t even accessible on PlayStation systems. Do you really believe that?

Putting all lightheartedness aside, Vampire Survivors was something of a phenomenon in 2022, and you would have to be living under a rock (or live offline) to have missed it. It burst into prominence and eventually became a favorite among industry insiders. A fiendishly addictive fundamental gameplay loop hides beneath a deceptively simple exterior, earning developer Luca Galante, aka Poncle, this year’s BAFTA for Game Design as well as another honor.

There hasn’t been any news of the mega-hit coming to PlayStation as of yet, so there’s probably some sort of exclusivity agreement in place or anything else blocking it. Perhaps one day we will be granted access to it, but until then, console yourself with one of the numerous high-end games on our preferred platform, such as The Last of Us, which won Best Game back in 2014.

In slightly related news, Shuhei Yoshida, a PlayStation legend, received a BAFTA Fellowship, the highest honor bestowed by the organization.

What do you think about the Vampire Survivors’ victory—do you believe it was well-deserved or totally absurd?

Continue Reading

Gaming

On May 17, Crusader Kings 3: Royal Court Expansion will be available on consoles

blank

Published

on

blank

While we felt Crusader Kings 3: Console Edition was fantastic when it was launched on the PS5 last year, we were only able to play the base game. We are incredibly grateful that the great Royal Court extension will be coming to consoles. This is a regal proclamation that we could not be more delighted to make.

It’s pretty difficult to switch back after you’ve experienced the conveniences and enhancements that Royal Court offers to the well-stocked table, as anyone who has played Crusader Kings 3 on PC knows. It’s not just for show; players will be able to use trophies and priceless pieces of art to adorn their throne room, which adds a minor RPG system to an already magnificently complex adventure.

If you haven’t already and like the basic Crusader King’s experience, we highly encourage you to give Royal Court a try. This expansion is the ideal reason to jump back in for another round of backroom maneuvering. Are you going to create your own royal court?

Continue Reading

Trending