Gaming
DICE Introduces Squadron Mode to Star Wars Battlefront
DICE design director opened up recently about ‘Squadron Mode’ in Star Wars Battlefront saying it will feature Starfighter battles
As E3 creeps closer and closer details are starting to pop up from major publishers and developers about what we can expect to see at the event. Among them is EA who gamers are especially excited to hear from looking for any new details about Star Wars Battlefront. In development by their studio DICE gamers are itching to see actual gameplay and hear what features will be in the final game. Recently DICE design director Niklas Fegraeus let fly one new feature that we can all be excited about.
In a blog post Fegraeus first announced to the world that actual gameplay footage from Star Wars Battlefront will make an appearance at EA’s E3 press conference on June 15th. That was the most exciting information he had for the gaming world however, Fegraeus also announced the game wold have an all new game mode called ‘Squadron Mode’. He followed up this reveal with a small breakdown of what ‘Squadron Mode’ will be like:
“You could see a tiny snippet of this in our trailer where you saw the Fighter Squadron mode, where you engage in huge Starfighter battles over canyons big enough to be truly epic. Then, for those not in the mood for large scale battles, we have created Missions where players can, for example, take on armies of AI or test their piloting skills. All our missions can be played either alone or cooperatively, making them perfect for some quick Star Wars action when you have a friend over.”
The original Star Wars Battlefront trailer DICE unveiled at the Star Wars Celebration did show scenes of X-Wings and Tie Fighters duking out above the surface of Endor and Hoth as ground troops fought for supremacy. Those scenes are likely what Fegraeus is talking about and it is sure to grab fans attention. Better yet ‘Squadron Mode’ should help take away the sting of all the other features DICE has said will not be included, like surface to space battles. It’s hard to be upset about a wide selection of starfighters to choose from in a game mode where you can hash it out with other players in massive space battles.
‘Squadron Mode’ is adding onto an already impressive number of vehicles that DICE has announced players will be able to get behind. That includes an Imperial AT-ST Walker that was also seen in the Star Wars Celebration trailer. Announcing ‘Squadron Mode’ now also begs the question of what else DICE has up there sleeve that they can show at E3. Thankfully we will have the answer to that question soon and in the meantime can enjoy the idea of major space and ground battles on 12 multiplayer maps.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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