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Dice Rolls Back Battlefield V’s Recent Time To Kill Update

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Battlefield V continues to catch flak as Dice has rolled back on their initial ‘Time to Kill’ adjustment issued only less than a week ago. The recent update was supposed to provide newer Battlefield players an edge by increasing the amount of damage needed before meeting their end.

However, the update was not received well by the veteran Battlefield player base, and they let Dice know about it.

In a letter to the community on Reddit, the developers of Battlefield V acknowledged the bitter reception of the update that lengthened the time to kill (TTK) when playing online. They claim that the update was in part of a decision that they’d hoped would allow amateur players to feel more comfortable sticking with the Battlefield experience, as they’ve stated it’s become “a challenge bringing new players into Battlefield V”.

The update that appeared last week allowed players to take more damage allowing new players to die off less frequently, in turn keeping both new and old Battlefield players engaged in the experience for longer. This move backfired quickly, creating a backlash from the veteran community — who never asked for the update in the first place.

“Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn’t an easy decision for us.” – The Battlefield Team

Battlefield V has recently been under fire for it’s rather obtuse launch schedule where a flurry of game modes and updates (including their own take on battle royale mode) known as the Tides of War will be rolled out within the coming months after the initial release date. The game will consistently received new features added to the experience at no additional cost to the player, but the unorthodox approach to releasing the full game has been leaving much of the community with a bitter taste in their mouth.

Battlefield V is available now for the PS4, Xbox One and PC — while the upcoming battle royal mode, Firestorm, isn’t set to arrive until March, 2019.

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

Gaming

In Spider-Man 2, Player Unconventionally Free Roams as Venom

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One player found an unusual way to roam Marvel’s Spider-Man 2’s New York City as Venom again. However, intentionally crashing your game during a story segment requires nerves of steel, so we wouldn’t recommend it. Possible Marvel’s Spider-Man 2 spoilers!

UnderTheHood788 explained their method, which involves reaching a cutscene that switches players to Peter. They unplugged their PS5 when the screen blanked while switching to fidelity mode. As the game renders slower, fidelity mode was used. Players get Don’t Be Scared, a mission without an objective, after reloading the last save.

UnderTheHood788 advises, “Wait a bit and go to an unidentified target mission or talon drone mission to become Venom. Reload and become Venom, committing crimes against hunters, the flame, thugs, and even symbiotes. Bases are possible.”

Boys I did it again
byu/UnderTheHood788 inSpidermanPS4

If you like causing carnage, get a move on—Insomniac will spoil the fun in the next update. This indirect approach—what do you think?

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Avatar Frontiers of Pandora Could Influence Future Films

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On December 7, Ubisoft’s Avatar: Frontiers of Pandora hits PS5. Fans can expect new creatures, characters, and storylines that are influencing other Avatar projects as part of James Cameron’s canon.

Massive Entertainment director Magnus Jansén told IGN that the game’s new Western Frontier region—from plants to Na’vi clans—is now Avatar lore: “The Western Frontier is no less a part of the world of Avatar than what’s in the movies.” Jansén says one of their creations is in an Avatar exhibition, but most excitingly, “there is already some talk about maybe using some of the stuff that we did in the upcoming movies.”

Jon Landau, producer of the Avatar films, said: “I think clans are a perfect thing to someday try to weave into the movies. However, new environments follow. Go and say, “Okay, let’s explore what you did in the video game in the movie.” Frontiers of Pandora introduces the Aranahe, Zeswa, and Kame’tire Na’vi clans.

In addition, Lightstorm VP of franchise development Joshua Izzo teased: “I can say that there are going to be some future sequel elements in Frontiers of Pandora that will pay off when the movie comes out when Avatar 3 comes out in 2025. Because of ’25, careful Avatar fans may want to revisit certain things.

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CDPR’s Live-Action Cyberpunk 2077 Not Due Until 2025

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CD Projekt’s live-action Cyberpunk 2077 won’t arrive until 2025. In the company’s latest earnings call, the PM project was only mentioned as not expected in 2024.

During a call with IGN, chief commercial officer Michał Nowakowski stated that the company will continue to promote the game and develop the Cyberpunk IP through activities beyond the game.

Nowakowski said, “We’re not really discussing specifics here, but one of the obvious things that we have announced, not happening next year, but going to be developed or moved in the direction next year, is the project we have announced with Anonymous Content.”

Anonymous Content, which produced Crime & Punishment, True Detective, and Mr. Robot, seems like a good fit to bring Night City’s mean streets to life. We don’t know if the project will be a TV show, movie, game adaptation, or standalone story.

Would you attend a live-action Cyberpunk event? Would you like it in what form? Jackie and V lost six months. With Johny Silverhand, Behind the Music?

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