Gaming
Treyarch Claims Three Year Development Cycle Made ‘Call of Duty: Black Ops 3’ Better
Treyarch Studio head claims a three year development cycle has made Call of Duty: Black Ops 3 the strongest title in the series
No matter if your love or hate the Call of Duty franchise, no one can deny that it is a powerhouse in the gaming industry. Its yearly releases regularly sell a million copies or more and hit the top lists of multiplayer console titles. There is another side to all of that fame though as gamers begin to complain more each year that the franchise is growing stale. A lack of innovation dragging it down is the plague of every annual release series like Call of Duty and Assassin’s Creed.
They both suffer from the same key problem, trying to hit that yearly release schedule pushes developers to stick to the same formula. Trying to pump new life into the Call of Duty series recently, publisher Activision pushed the series from a two year to a three year development cycle, that means that three studios will be working on it instead of two. Their hope is that the increased time will give Treyarch studio developers a chance “to envision and innovate for each title” Call of Duty: Advanced Warfare was the first title we’ve seen after the development time change.
Introducing exo-suits into gameplay Advanced Warfare was definitely different from what gamers have seen from the series in the past, even if they didn’t like the change. Now Treyarch Studio head Mark Lamia believes the next title, Call of Duty: Black Ops 3, will push the series even farther. During an interview with the Official Playstation Magazine, Lamia says that: “Without a three-year cycle, we wouldn’t have been able to take the kind of risks that we took on this game.” Later saying that Black Ops 3 will simply be more of what we’ve seen from the Black Ops series in the past. Dropping new details about the game that make his argument hard to refute.
Treyarch has pushed the series AI to all new heights so that it can support the open-play space engagements the studio has in mind. They have also created environments larger than in any other Call of Duty title all thanks to that extra development time. Extra time also gave developers over a year to test and refine the games all important multiplayer maps. Lamia is promising that the extra time Treyarch was given didn’t go into simply creating new gameplay features.
Lamia is promising Black Ops 3 features will offer more depth than what players have seen in the past. The extra dev time gave Treyarch a chance to push the games engine to support a higher “volume and density of activity and art,” using technological advancements. What that all means is that Treyarch has used those three years of development time to ensure that Black Ops 3 will not only look better it will also play differently from other titles in the franchise. That will hopefully give Call of Duty the boost that it needs to keep it going strong and slow the drop in its sales.
Source: [highlight]Games Radar[/highlight]
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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