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What Can We Expect from Crash Team Racing Nitro-Fueled

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There hasn’t been any game more nostalgic than Crash Team Racing. Naughty Dog introduced us to the first CTR in 1999 and it took the world by storm. The fun and competitive game won the hearts of the players and ever since then people dreamed that this game will be brought back to its former glory.

Now 20 years later, it is confirmed that Crash and its friends will start their engines once more in the remastered Crash Team Racing Nitro-Fueled, coming out on 21st of June.

The game is full-on nostalgia mode, just because they brought back every single race track from the past Crash Team Racing games. So it doesn’t matter what game have you played in the past, it will all be there.

Fun turned up to 11

Can you imagine Crash Team Racing into 4K resolution, bouncing around with friends with modern online competition and leaderboards? That will be amazing. Activision which started the remastered CTR has plans to capture the feel of the old game infused with modern technology, which will be win-win for everyone.

This game is not going to be just a faithful copy from the original. Activision and the developer Beenox have decided to infuse it with new stuff that is designed to make the game even more interesting. As Thomas Wilson, the creative director on the game, announced that Nitro-Fueled will have the same overall structure, with redesigned hubs and all the same events that you’d expect.

The more noticeable change will be the reward system, which will give players a chance to win some sort of reward (kart parts, customization, character skins) more often, rather than only when you defeat the boss. He also announced that characters will be unlocked instantly when defeated rather than after Gem Cups.

The adventure mode in this game will be playable in two different ways: Classic or Nitro-Fueled. The only difference is that in Nitro-Fueled you will be able to customize cars, racers at any time, changing characters and applying new parts. In Classic mode, you will have to earn all the customization options but still, you will not be allowed to switch things up.

Engaging Single-Player Experience

The creators of this game truly understood the importance of the single-player mode. That is why they spend so much time in designing the hubs as well as new cinematics in order to bring life to every boss fight. The hub worlds were designed as detailed as possible and the win still depends on skill.

The important thing is that this game with all the new add-ons still has more drama and excitement than a football match. Best of all, they didn’t spend all this time just for easy makeup and visual redesign of the game, forgetting about the mechanics of the racing which will be brilliant.

Release date and Availability

The release is less than a month away on Friday 21st June 2019. There are a couple of demos that you can play if you pre-order the game, depending on your location. The collector’s edition will be available Crash Team Racing Nitro-Fueled: Nitros Oxide Edition that will be available physically or digitally, providing you with a couple of extra unlocked characters as well as new vehicles.

Pre-Load will be available for this game. This means that you will be able to download the game before the release date and start playing instantly when it releases. This usually is an available a couple of days before the release date.

Verdict

The remastered is captured on point and it hasn’t lost anything from the previous game. In fact, it will be much better. As a family game, the Crash Team Racing: Nitro-Fueled will bring joy to everyone.

Bringing back the nostalgia it will be the best game for Saturday nights to enjoy with your friends. We have waited 20 years for this game, now we will just have to wait no more than a month to enjoy it.

Who doesn’t enjoy listening to a good story. Personally I love reading about the people who inspire me and what it took for them to achieve their success. As I am a bit of a self confessed tech geek I think there is no better way to discover these stories than by reading every day some articles or the newspaper . My bookcases are filled with good tech biographies, they remind me that anyone can be a success. So even if you come from an underprivileged part of society or you aren’t the smartest person in the room we all have a chance to reach the top. The same message shines in my beliefs. All it takes to succeed is a good idea, a little risk and a lot of hard work and any geek can become a success. VENI VIDI VICI .

Gaming

Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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Forges of Corruption DLC adds an explosive twist to the action-packed shooter Warhammer 40000: Boltgun

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Warhammer 40000: Boltgun proved to be an impressively well-crafted shooter, immersing players in the bleak and foreboding world of Game Workshop’s captivating universe. Now, fans can look forward to an extensive expansion with the Forges of Corruption DLC. Get ready to unleash the Emperor’s justice starting on June 18th on both PS5 and PS4.

Auroch Digital’s latest first-person shooter takes players on an exciting new campaign across five distinct environments. Undoubtedly, these pits will be teeming with heretics, including the treacherous Black Legion, who have recently received reinforcements in the form of Terminators armed with Lightning Claws and imposing Helbrutes. The Multi-Melta and Missile Launcher are now available for requisition, providing an effective means of eliminating enemy forces.

In addition, all players can enjoy the new Horde Mode, which offers four levels of difficulty and a unique set of in-game achievements to pursue. An upcoming navigation guide will provide players with a more forgiving experience when navigating through the game’s levels.

Have you acquired Warhammer 40000: Boltgun? Are you interested in experiencing additional content with the Forges of Corruption DLC? Engage in fierce battles against the adversaries of the Imperium in the comments section below.

 

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