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An Appraisal of Watchmen

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Watchmen has been a frequent topic in my articles, but I thought it was time I actually gave a full on appraisal for why I think it’s so good. There’s a lot to cover and I’m going to do it in brief but in a greater level of detail than when I have previously recommended it.

Watchmen is set in an alternate 1985 in which Nixon had been continuously re-elected after using Doctor Manhattan to win the war in Vietnam and make it the 51st State. Watchmen plays heavily on cold war tensions that were running high at the time, and the threat of Nuclear War between Russia and the United States of America. After a former superhero known as the Comedian is murdered, vigilante Rorschach goes on an investigation to discover what happened and how all of these retired superheroes are still linked.

What I particularly like about Watchmen is that it’s primarily a mystery novel as opposed to a stereotypical superhero comic. The dark subject matter was something that was very new at the time, but it also served to satirise the genre. Doctor Manhattan was a far more realistic take on a superman type character, someone that was so powerful that he was practically a God, and as such lost his touch with humanity. Rorschach was quite a realistic take on a street level superhero, someone who was clearly mentally unwell from the horrors he would have to see. Even characters such as the Comedian, who was killed off within the first chapter of the book, gets a huge amount of development and explores the idea that superheroes would not necessarily be nice people, that some ‘heroes’ were actually terrible, violent people who just used vigilantism as an outlet for their psychotic tendencies.

The story itself is a very strong one with a lot of twists and turns that keep the reader very much engaged throughout, however something Watchmen does that truly makes it shine is that it goes beyond being just a comic book. It used the last pages of each issue (which would have ordinarily been used for add space) to include newspaper clippings and excerpts from Hollis Mason’s biography “Under the Hood” which helps to bring you into the world and give the sense of a much bigger universe. There was also the comic within the comic, Tales of the Black Freighter, a pirate comic (as superheroes are not in comics due to them being a real world thing) that’s plot points and themes closely parallel the stories of the characters in Watchmen.

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The line between good and evil in Watchmen is blurred immensely, and no character is wholly good or bad in the story. The ending of the book, while seemingly positive has a dark undertone as its final panel makes it clear that things could go very, very wrong once again. What I love about the book is that you’re left wondering if the antagonist was truly right or wrong in his chosen decision.

It’s a comic that I can’t recommend enough, and while I don’t believe there is such a thing as the greatest comic of all time, I do agree that Watchmen is the Citizen Kane of comics. Some may find it preachy, but I don’t think so at all. It is certainly pessimistic, but it brings everything from a great narrative, great artwork, incredibly well developed characters and a very engrossing world into one fantastic graphic novel that is, without a doubt, Alan Moore’s magnum opus. I still cannot recommend it enough.

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

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Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

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All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Syphon Filter on PlayStation Plus Premium: Dark Mirror and Ape Academy 2 Have Awards

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Even though trophy support for older games on PS Plus Premium isn’t always great, you can always count on Sony’s first-party games to have it.If you like collecting these digital trinkets, you’re in luck, because today’s big PlayStation Plus update includes two classic games that can now be used to earn Trophies.

Each trophy list for Ape Academy 2 and Syphon Filter: Dark Mirror includes the platinum cherry on top. You can look at their respective listings here and here if you’re interested.

The list for Dark Mirror appears to be quite simple—you can basically earn them all by finishing the game. The trophies in Ape Academy 2 appear to be a little more complicated, requiring you to complete particular objectives in card battles and advance to specified rankings. Nonetheless, it doesn’t seem too difficult, so we’re looking at a couple of quite simple platinums.

Ridge Racer: Type 4 is this month’s other premium classic game; sadly, it does not offer trophies. But it makes up for it by being a complete banger.

However, will you be obtaining some of these trophies with a nostalgic flavor?

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Comics

Beautiful New Book Teaches About the Art of Horizon Forbidden West

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This year, Sony produced some truly outstanding work, releasing four high-profile games on the PS5 and PS4 (not to mention the numerous PC ports). The earliest of these, Horizon Forbidden West, arrived in February of 2022 and got the year off to a strong start. One of Aloy’s sophomore journey’s greatest strengths, among the many other things we like about it, is its excellent art direction. The Art of Horizon Forbidden West allows you to now delve deeply into the game’s visuals.

This coffee table book, which was published by Dark Horse Books, contains 200 pages of concept art and developer commentary. It provides an inside look at the process used to develop engaging characters and settings, and Forbidden West is certainly not lacking in either.

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There will be two editions of the book: standard and deluxe. Both are hardback books, with the deluxe edition having pages with metallic edges and a unique slipcase. These are now up for pre-order and will go on sale on April 25, 2023.

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