Gaming
Destiny Update: How Many Guardians had a Perfect Run in Trials of Osiris
Bungie’s Latest Destiny update breaks down how many players had a perfect scorecard in the Trials of Osiris
Last weekend Destiny players got their first crack at the new PvP event the Trials of Osiris that arrived with the House of Wolves expansion. Teams of 3 went head to head in intense matches to try earning their chance at amazing loot. Turnout for the event according to the latest Destiny update was greater than anything Bungie could have hoped for with 3.8 million matches taking place Friday through Tuesday. An unbelievable number for a PvP event of any game that showed how determined players were for that loot.
Interest in Trials of Osiris seemed to have shot up after video popped up showing what teams with a perfect score card received. Access to a hidden area on Mercury with a special loot chest that everyone wanted to get their hands on. The question was how many players were able to say they had a perfect score card, 9 wins/0 losses, when the dust settled? Bungie’s latest Destiny update broke it down, showing that only 299,001 players racked up a perfect score. Of those 299,001 players Bungie says 188,442 graced the halls of the Lighthouse, the special area unlocked with a perfect score card.
Meaning that nearly two-thirds of the players who came out with a perfect score went onto reap the rewards the Lighthouse had to offer them. An extremely small percentage of the total number of players who joined the Trials of Osiris event. The more surprising number to come out of the Trials event was the number of kills the Destiny update reported. Over the weekend players racked up 118, 627, 301 kills in their run at the ultimate prize. Proving the PvP event to be one of Destiny’s greatest success stories yet.
Fantastic as the event success was not everything went off without a hitch this weekend. In the Destiny update Bungie says that despite their new connection recovery system a large number of players still encountered problems. Losing their connection and being forced out of the event, although the developer promised their looking into the problem. First however they are going to deal with a much bigger problem that cropped up during the Trials of Osiris, cheating.
Bungie reports that some teams gained their perfect scorecard by disabling the enemy teams internet connection forcing them out of the match which counts as a forfeit. Anytime a team forfeits a match in Destiny their opponents are granted the win so these cheating teams were able to rack up nine wins without ever having to fight. Bungie says they were watching the event closely and are now going to deal with the most “egregious cheaters” who will receive a temporary or even permanent ban from the game.
Finally the Destiny update provided heat maps from last weeks Trials to show which area of the maps were fought over the hardest and where snipers liked to hide out. Unfortuantely the PvP team isn’t planning to reveal any details about the next set of Trials maps until the event starts on Friday. So players who like to strategize will simply have to wait.
Source: Bungie
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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