Connect with us

Gaming

Destiny 2’s Single-Use Shaders Are Just Plain Wrong

blank

Published

on

blank

From what I can gather, Destiny 2 is a fun game. Many gamers who hated the first Destiny seem to enjoy the sequel a great deal more, and thanks to the PC beta test, I can say from firsthand experience they’re right. While PC gamers need to wait a bit to play the game, PS4 and Xbox One (and PS4 Pro) owners are playing Destiny 2 as I write this article and sadly discovering several issues with the game, namely its microtransactions, or to be more specific, the one-time use shaders.

Depending on your video game experience, you may or may not recognize “shader” as the term commonly used to describe cosmetic items that overwrite the colors of wearable equipment. Shaders are standard in many modern games, especially role-playing games that emphasize character customization, including Dragon Age: Inquisition and The Witcher 3: Wild Hunt – Blood and Wine. Shaders are a godsend in MMOs where all end-level armor looks homogeneous. Why should every player settle for the same old drab silver and brown suit when players can color it as bright and shiny gold armor with purple highlights? Shaders were everywhere in the original Destiny, and players could swap shaders at any time. However, according to a Reddit post, Bungie (or more likely Activision) decided to change how shaders work in Destiny 2 by making them disappear after being used. Oh, and they can also be found en masse in loot boxes that can only be purchased with real world money, because why not?

Perhaps the executive behind this decision didn’t get the memo, but Destiny 2 is a loot-based game, which means players are stuck in a never-ending cycle of “find armor and weapons, equip them, and replace them five minutes later with even better armor and weapons.” While luck plays a huge factor, eventually every player will replace every piece of equipment with something better, which raises the question: what’s the point in wasting a one-use shader on a piece of equipment that will inevitably be replaced? Gamers color their armor with shaders to give it a specific color scheme, but this scheme is replaced when players equip a new piece of armor. Since the shader is one-use, the new armor piece can’t be colored unless the player has a duplicate shader, which is highly unlikely given the random nature of the loot drops. In other words, there is no point in wasting limited-use shaders on equipment that will be replaced. Sure, gamers can always stockpile shaders and use them to color end-level equipment, but this equipment will eventually become obsolete in a future patch or expansion. To put it simply, the loot-based nature of Destiny 2 conflicts with the nature of Destiny 2‘s shaders.

You are now probably wondering how Activision/Bungie should handle shaders in Destiny 2. Since shaders can now be applied individually to every piece of equipment, including weapons and ships, perhaps the companies should take a page out of Wildstar. In that game, shaders have unlimited uses and can be applied to almost any piece of armor or clothing. Moreover, players can mix and match shaders to create any color scheme imaginable. Personally, I consider Wildstar the bar by which other MMOs should be measured regarding how shaders are implemented. Maybe it’s too much to ask the developers at Bungie to copy Wildstar‘s shader system, but the company should at least get rid of the one-use limitation.

Bungie could and should patch in an update to Destiny 2 to fix the shader system. The fan outcry is near universal; nobody likes that shaders are one-use items. I cannot think of a legitimate reason why shaders shouldn’t be permanent items, and apparently neither can anyone else. Please, Bungie, you have a good game on your hands; don’t ruin it for the fans. Please.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

blank

Published

on

blank

Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

Continue Reading

Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

blank

Published

on

blank

Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

Continue Reading

Gaming

Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

blank

Published

on

blank

It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

Continue Reading

Trending