Gaming
Splatoon New Inkbrush Weapon To Be Released Later Today
Splatoon, the third person shooter developed by Nintendo for Wii U, has been released in all regions exactly one week ago. Despite lacking some multiplayer features, the game has managed to become quite successful thanks to its incredibly fun gameplay experience. The team, however, hasn’t been resting on its laurels and has already released more content for their third person shooter and more will be coming very soon.
A new Splatoon weapon is going to be released later today in North America. The news has been confirmed by the Official Japanese Splatoon Twitter profile, which revealed that the Inkbrush weapon will be released in Japan on June 6th at 11:00 AM. The previous Splatoon updates have also been released at the same time and in all regions, meaning that the weapon will be available later today in North America and early tomorrow in Europe.
明日6月6日午前11時、新しいブキ「パブロ」が追加される。
筆のような形のブキで、パワーは弱いが塗り進むスピードが速い。
相手の死角に回り込み、連打でインクを浴びせよう。
サブは「スプリンクラー」、スペシャルは「トルネード」だ。 pic.twitter.com/iyeUEJw83o— Splatoon(スプラトゥーン) (@SplatoonJP) June 5, 2015
The Splatoon Inkbrush weapon is a new take on the standard roller weapon and it’s been shown quite a bit in the game’s pre-launch promotional material. We may know something about the weapon already but how will it play precisely? Thankfullly, we won’t have to wait for much longer to have an answer to this question
Earlier this week Splatoon received a new 1.2.0 update in all regions. This update, unlike the previous one which introduced the map Port Mackerel and the Ranked Battle mode, only introduced several tweaks that made the experience more enjoyable. The update is also required for online play.
Splatoon is now available in all regions exclusively on Wii U. A Wii U console bundle including a copy of the game and Nintendo Land has also been released last week in North America. If you haven’t been following the game and want to learn more about Nintendo’s take on the third person shooter genre, you can check out some gameplay videos and more by going here.
Gaming
Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount
There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.
As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.
The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.
Sony Pictures Entertainment and Apollo Global Management, an investment firm, have been in discussions about teaming up for a joint bid to acquire Paramount, people familiar with the situation said Thursday. https://t.co/qN86H4y7Va
— The New York Times (@nytimes) April 18, 2024
The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.
What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.
Gaming
Helldivers 2 Players Face Overwhelming Hordes of Factory Striders
In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.
There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.
Factory Striders have made a resurgence on the Automaton front. These imposing, massive support dreadnoughts now threaten freedom and democracy throughout the galactic rim. pic.twitter.com/XRTPU7k71s
— HELLDIVERS™ 2 (@helldivers2) April 16, 2024
Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.
Gaming
Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed
The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!
Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”
It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.
What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.
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