Connect with us

Gaming

Why You Shouldn’t Be Afraid of REQ Cards Microtransactions in Halo 5

blank

Published

on

Halo 5 REQ Cards are not a microtransaction menace

REQ cards might sound like an evil plan to bring the microtransaction devil to Halo but there’s more to it

During the E3 whirlwind this week 343i introduced a brand new game mode to the Halo universe called Warzone, an insane 24 players all out-war game mode. Part of that reveal was the introduction of the Requisition (REQ) system where players unlock card packs to get weapons and vehicles for Warzone, plus weapon and armor skins for arena playlists. Players will be unlocking those REQ cards by playing in multiplayer or by buying packs from the Xbox Store.

It’s that last part that has sent the Halo faithful into a bit of tailspin, crying out that 343i is bringing in microtransactions to ruin the series. Its true that buying REQ cards is a microtransaction but its not time to light the torches and shine the pitchforks. 343i might be introducing microtransactions for the first time in Halo history but they’re doing it carefully and with balance in mind.

The first thing gamers need to keep in mind is that 343i will be offering over a dozen free multiplayer maps by 2016 for Halo 5. Wiping away the hated season pass and map packs that split the multiplayer community, usually leaving buyers with a map they never get to play.

Its a huge shift in how FPS DLC is done, but DLC is still how AAA developers make a lot of their money today. So by offering free maps to all 343i had to find a way to balance out the cost. Allowing players who don’t have time to earn REQ cards through multiplayer to buy them. What they get in those packs is still totally random, they can’t simply buy a Scorpion Tank.

Even if they could buy a shiny vehicle of mass destruction they couldn’t hop right into at the start of a game. All of the REQ card items are put into tiers that require higher and higher levels of energy. Energy teams earn by capturing bases, taking down, bosses, etc so no matter how many nice toys you have you and your team still have to work up to get them.

https://www.youtube.com/watch?v=eotvrop7qlU

On top of all of that players who do have a lot of time for multiplayer can nab the same shiny REQ cards as players who buy packs. Every items is unlockable in game, which means 343i is not trying to introduce a pay-to-win system. They’re simply doing what any good developer does, innovating, by trying new systems.

So before we all go crying out that the microtransaction devil is upon us we need to remember that REQ cards are more than meets the eye. They’re a way for a game company to make money without dividing their community through season passes or map packs.

Source: Team Beyond

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

Gaming

The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

blank

Published

on

blank

After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

Continue Reading

Gaming

Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

blank

Published

on

blank

ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

Continue Reading

Gaming

Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

blank

Published

on

blank

Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

Continue Reading

Trending