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Kingdom Hearts III Won’t Feature Reaction Commands, Minigames Confirmed

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Kingdom Hearts III

Kingdom Hearts III has been in development for quite some time and fans of the series are starved for some new details on the game. Something new has emerged during the E3 2015 and some other details have also been confirmed in a new interview with Tetsuya Nomura published on the latest issue of Dengeki magazine.

According to the Kingdom Hearts III director, the new game will not feature Reaction Commands as in previous entries of the series. Mr. Nomura confirmed that the commands have been removed from boss battles so to make everything more challenging, with all actions being based on timing.

When KINGDOM HEARTS III was presented at E3 2013, there was tremendous excitement. This E3, it looks like KINGDOM HEARTS III has been making several updates.

In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn’t there anymore. For people who have seen the “flashy” battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations.

Are there no longer Reaction Commands in boss battles?

That’s right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing.

Tetsuya Nomura has also confirmed that Kingdom Hearts III will features a lot of minigames. Production of this minigames has already started and several are in a state that can be played alone.

The new Dengeki interview also covers the Final Fantasy VII Remake, with Tetsuya Nomura talking about when development started and more. You can check out the full interview translated in English by going here.

Kingdom Hearts III has been officially revealed during the E3 2013 with a new trailer. The game will feature new and familiar worlds based on Disney properties like previous entries of the series, such as words based on Tangled, Hercules and others as well as several new gameplay features that have yet to be detailed in full.

Kingdom Hearts III will be set right after the Nintendo 3DS Kingdom Hearts: Dream Drop Distance and will star Sora, Donald and Goofy as they search for the sevend guardians of light and the Key to Return Kearts in order to stop Xehanort’s plans. The game will be the final chapter of the Dark Seeker saga so we should expect some really exciting story developments.

Kingdom Hearts III is currently in development for PlayStation 4 and Xbox One and a final release date for all regions has yet to be confirmed. We will keep you updated on the game as soon as more comes in on it so stay tuned for all the latest news.

Thanks, KH Insider

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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