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Street Fighter V PlayStation 4 Beta Registration Opened For Europe

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Street Fighter V

Street Fighter V, the new entry of the series developed by Capcom currently in development for PlayStation 4 and PC, is still quite far from release but some lucky gamers will be able to try out the game before release through an upcoming beta testing phase, which will be available for both PlayStation 4 and PC.

Earlier today Capcom has opened registration for the PlayStation 4 version beta of Street Fighter V for Europe. We don’t know for how long the registration process will be available so make sure to register as soon as possible if you want to partecipate in the test and try out the game before anyone else. All those who will be selected to participate will receive an email with the voucher code to download the Beta and all the details.

Earlier this month, a new batch of Street Fighter V screenshots has surfaced online, showcasing some of the confirmed playable characters such as Ryu, Chun-Li, M. Bison and Charlie. Plenty of new details on the game have also surfaced online last week during the E3 2015 and players have finally started learning more on the mechanics that will be included in the game.

Street Fighter V has been originally announced last year during the 2014 PlayStation Experience. The game, which will be released only on PlayStation 4 and PC, is powered by the Unreal Engine 4 and will feature cross-platform functionality, allowing PC and PlayStation 4 players to play together without issues.

The latest entry of the Street Fighter series to get released on consoles is the PlayStation 4 version of Ultra Street Fighter IV. This new version of the game was supposed to be the definitive version of the Capcom fighting game but it sadly isn’t due to a variety of issues that actually make it play worse that the other versions. Thankfully some patches have been released in the past few days which improve the game considerably.

Street Fighter V will be released next year on PlayStation 4 and PC in all regions. We will keep you updated on the game’s beta and when registrations will open in other regions as soon as possible so stay tuned for all the latest news.

UPDATE: Details on the Street Fighter V beta for all regions have emerged online. You can check them out the Capcom Unity

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

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The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

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