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Destiny: The Taken King Dev Interview Surprises Everyone

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Destiny: The Taken King creative director Luke Smith shocked everyone with answers about the expansion’s cost & exclusive content

Bungie has been catching a lot of frustration from fans over the $40 price tag of Destiny’s latest expansion The Taken King. Fans became even angrier when it came to light that Bungie planned to release a $90 Legendary edition that would include the base game and the last two expansions along with 3 new emotes (something only hardcore players get much use out of) and exclusive exotic weapons. Meaning new players would be able to get all of Destiny’s content for less than original adopters.

So not only will new Destiny players be able to get all of the games content for less; hardcore players will have to re-buy content they already own to get all that The Taken King has to offer. Making it easy to see why they were frustrated with the new expansion. Today however, in an interview with EuroGamer, The Taken King creative director Luke Smith pushed many fans right over the edge.

Destiny: The Taken King creative director Luke Smith shocked everyone with answers about the expansions cost & exclusive content

In the interview, that you can read here, Smith surprised fans with his answers about the Taken King’s price tag and why gamers will buy it. According to Smith, Bungie believes that the content in the upcoming expansion more than justifies its price, even if the base game offered more areas and missions.

What shocked fans – and the interviewer – the most though was Smith’s answers about the three exclusive emotes:

Eurogamer: I do want them. I would buy them –

Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.

It was a poor choice of words that solidified fans anger about the price of The Taken King expansion. Combined with Smith’s answers during the rest of the interview it paints  Bungie in a bad light. Making it look like they’re more interested in the chance of attracting new players then keeping the ones they already have.

Community manager Deej has stepped up after the interview was released promising to explain how long time players will be rewarded in the next Bungie Weekly Update. Hopefully there Bungie will be able to better explain the reason behind The Taken King’s price tag and why new players are getting so much for less.

Until then what do you think of Luke Smith’s responses and The Taken King Legendary edition content?

Source: Eurogamer

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Techland Drops the Zombie Game to Focus on the Upcoming Open World Fantasy Epic

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Next up for developer Techland is a big, story-driven fantasy epic. Techland is arguably best known for its popular Dying Light series of open world action role-playing games.

Dying Light 2 was fairly good, with its major issues being that it was extremely hyped up and had a protracted and difficult production cycle. Unfortunately, we don’t have much more information than the image above.

The Polish studio has hired some impressive professionals, including programmers with backgrounds at CD Projekt Red, Ubisoft, and Guerilla Games. The narrative lead on both The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt was Karolina Strachya, who is kind of a big deal.

What do you think of this new strategy for Techland the developer?

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Review of Resident Evil 4 (PS5)

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Up until Resident Evil 4 gets a remake, no new console generation feels completely right. The Capcom classic has been ported to every Sony home system since the PS2 version in 2005; at this point, you can’t have one without the other. Expectations are now very different from previous iterations due to the developer’s recent remake efforts with Resident Evil 2 and Resident Evil 3. Capcom has recreated Resident Evil 4 into one of the greatest video games ever while keeping a lot of the elements that made the survival horror phenomenon a masterpiece all those years ago. It’s a truly exceptional, unique experience worth savoring with fresh material, features, and regions.

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By improving and extending almost everything that was there before, the remake maintains fidelity. It follows a pretty similar series of events from the village to the castle and ends on the island. Most of the events that stand out in your memory are present, and some even occur in a different order than you’re used to. Although some compromises have been made, particularly on the island, Resident Evil 4 is still present and correct.

And while the audience will definitely enjoy these amazing scenes, it’s what happens in between that makes the PS5 remake so much better overall.When you move from one plot beat to the next, so much more occurs. Particularly the village and castle are now enormous, open spaces with hidden secrets and optional quests. There are more puzzles to solve, many larger areas to explore, and a great deal more story to learn. The plots are much more fully developed, and some characters get more time on screen. With longtime fans receiving a necessary replay and beginners receiving a genuinely definitive version, the PS2 original is virtually rendered useless.

Fighting has also undergone significant improvements; it is clear that Capcom truly went all out in this area for the sake of style. A brand-new parry mechanic, along with the remake’s furious shooting sequences and flashy melee moves, creates a system that will make you feel like a total badass. Leon’s trademark kicks, swings, and suplexes are back, but this time they’re combined with deadly knife cuts that position opponents for fatal headshots. Because of the time window’s relative generosity, it’s worthwhile to spend money on upgrades to expand your arsenal of Ganado killers.

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Resident Evil 4 has always been a bit more action-oriented than its predecessors, and the remake keeps this distinction by adding nasty, gory combat to its rewarding parries and punch-ups.One-shot kills from the end of a shotgun or magnum feel heavy and nasty thanks to the adjustable triggers of the DualSense controller for the PS5. On the other hand, TMP (a submachine gun) sprays feel lighter but more rickety when the trigger vibrates under your fingertip.

The experience is enhanced just as much by haptic feedback. While Leon explores the Spanish village, the PS5 pad quietly rumbles in time with his pitter-pattering steps. The controller then provides resistance in the form of vibrations that give you the impression that you are struggling to keep balance while the former cop wades through water, which is when it really shines. It works, giving the PS5 version a strong argument for being chosen above other editions.

The updates don’t stop there; you may now move and shoot simultaneously or freely crouch to use some stealth. The revised control scheme offers even more versatility. Resident Evil 4 finally plays like a contemporary video game once more, matching—and in some cases surpassing—what Capcom’s prior remakes have felt and controlled like.

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Most of the time, it appears to be one as well. Every setting, structure, character, and adversary has undergone a thorough redesign to shine in 4K on the PS5. The rescue mission is a much more difficult task, with an even more ominous mood because much of the game now occurs at night. You’ll doubt whether saving the president’s daughter is truly worth it all when slick tentacles shoot out of a Las Plagas-consumed Ganado or the evil Novistadors hide and wait for an attack.

But the only place you might run across a technical bug is in the village. On a few rare occasions, when the game was running with the Day One patch, we noticed a little portion of texture off in the distance. We didn’t run into any issues in the castle or on the island, but they do seem to be a problem in the opening stretch of the title. These are very much blink and you’ll miss it moments. But, there are no further issues, so it is a very tiny blip.

The evocative music that goes along with the lavish graphics makes the evening sequences even more tense. The Ganados who live in the village can be heard from a distance, but the sounds of the monks singing their holy songs can be heard all over the castle. Turning a corner alone adds risk because even one enemy’s suspicions can put the entire region on high alert. Resident Evil 4 has a soundtrack that will send chills down your spine and sound cues that work well with its beautiful graphics.

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All of this, though, wouldn’t matter if Capcom somehow managed to lose the essence of the PS2 classic in the process of creating this PS5 masterpiece. Even with improved fighting, more content options, and better graphics and audio, Resident Evil 4 is still fundamentally the same game we’ve enjoyed for 18 years. It still has its soul, which is what makes it so incredibly unique. Everything just feels perfect as soon as you step out of the police car in the beginning, when safety is assumed. Despite the fact that some locations are brand new to the remake, they immediately give the impression of being there forever. Everything fits together well, and it’s amazing to see a classic developed in a way that just seems so natural.

Leon begins to feel that the village is a strange, unwelcoming home, as there are more things to see and do there. Some structures aren’t accessible until later, while simple side tasks give you a reason to go back to places you’ve already been. It’s interesting to watch how the village has grown, especially with the well-known shopkeeper along for the ride.

The same can be true about the castle and island, both of which contain numerous notable incidents and scenes that you will likely remember. Although the latter environment has experienced a few more cuts than the other two, what is still there feels more unified. No longer can you quickly transition from a horror game to a full-fledged third-person shooter.

Repeat playthroughs will always be a complete pleasure because each region looks and feels so unique. Your first journey will last for more than 20 hours, and while subsequent journeys will significantly shorten that playtime, there is so much replayability that Capcom excels at it. Resident Evil 4 is a game that you might still be playing months from now due to its innovative ways to play, fresh material that can only be found in New Game+, and trophies. We anticipate that this incredibly remarkable reproduction will accomplish the same feat as the original, which remained relevant for 18 years.

Conclusion
Resident Evil 4 is still a classic today, almost 20 years after it first came out. Capcom has authentically remade it by adding new content, great action, and eye-catching graphics to a real classic game. Resident Evil 4 already had the necessary elements to be regarded as one of the all-time greatest video games, but with improved surroundings and outstanding action, it now firmly establishes itself as such in 2023. A truly exceptional experience that will live long in the memories of devoted followers while winning over a brand-new generation of admirers, this is Resident Evil at its ultimate peak.

Pro:

A fantastic game that was improved
Such fresh storylines, lore, and material
Amazing combat
Beautiful pictures
Ambiance audio
Good support for DualSense controllers
A lot of replay value

Cons:

A few very minor graphics errors

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Remnant 2 Is Almost Already the Game of the Year for Puppy Lovers

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Shooty Soulslike Remnant 2 recently cemented its place on many people’s GOTY-year lists by introducing us to the canine-friendly Handler Archetype in probably the most emotionally deceptive trailer we have ever seen.
One such furry friend, who fights with The Handler in battle, will engage and divert those terrifying demonic beings while you dispatch them with a variety of powerful weapons.
Because of how much fun the original Remnant game was, we were already planning to check out the sequel. Still, we have to give Gearbox and Gunfire Games credit for using dog propaganda so well that we bought the game on day one.
There isn’t a specific release date for Remnant 2 on the PS5, but it will happen sometime in 2023. Do you have any opinions about the handler archetype?

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