Gaming
Destiny: The Taken King Dev Interview Surprises Everyone
Destiny: The Taken King creative director Luke Smith shocked everyone with answers about the expansion’s cost & exclusive content
Bungie has been catching a lot of frustration from fans over the $40 price tag of Destiny’s latest expansion The Taken King. Fans became even angrier when it came to light that Bungie planned to release a $90 Legendary edition that would include the base game and the last two expansions along with 3 new emotes (something only hardcore players get much use out of) and exclusive exotic weapons. Meaning new players would be able to get all of Destiny’s content for less than original adopters.
So not only will new Destiny players be able to get all of the games content for less; hardcore players will have to re-buy content they already own to get all that The Taken King has to offer. Making it easy to see why they were frustrated with the new expansion. Today however, in an interview with EuroGamer, The Taken King creative director Luke Smith pushed many fans right over the edge.
In the interview, that you can read here, Smith surprised fans with his answers about the Taken King’s price tag and why gamers will buy it. According to Smith, Bungie believes that the content in the upcoming expansion more than justifies its price, even if the base game offered more areas and missions.
What shocked fans – and the interviewer – the most though was Smith’s answers about the three exclusive emotes:
Eurogamer: I do want them. I would buy them –
Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.
It was a poor choice of words that solidified fans anger about the price of The Taken King expansion. Combined with Smith’s answers during the rest of the interview it paints Bungie in a bad light. Making it look like they’re more interested in the chance of attracting new players then keeping the ones they already have.
Community manager Deej has stepped up after the interview was released promising to explain how long time players will be rewarded in the next Bungie Weekly Update. Hopefully there Bungie will be able to better explain the reason behind The Taken King’s price tag and why new players are getting so much for less.
Until then what do you think of Luke Smith’s responses and The Taken King Legendary edition content?
Source: Eurogamer
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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