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Fire Emblem Fates Main Writer Clarifies His Role In The Game’s Story Writing

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Fire Emblem Fates

Fire Emblem Fates, the new entry of the Fire Emblem series launched as Fire Emblem If in Japan, has been released last month and several players have managed to complete both of the story and form their own opinion on the game’s story and characters. Just like for any other role playing game, some have liked the story while others consider it somewhat poor.

A couple of days back the Fire Emblem Fates main writer Shin Kibayashi has clarified his role in the game’s writing, a clarification that many considered a way to distance himself from the game’s apparent poor story. Kantopia has recently translated the tweet more accurately, revealing that Mr. Kibayashi was actually praising the effort of all those involved in the game’s writing, stating that the Intelligent System staff was as much as involved in the game’s writing as he was.

アマゾンベストセラー1位を維持している『ファイアーエムブレムif』。 ただ、誤解が少しあります。 僕は3本合わせて500枚もの原稿を書きましたが、あくまで原案です。実際にシナリオを書かれたおそらく複数のスタッフの方のために、それだけは知っていただきたいし、広めていただきたいです。

Fire Emblem Fates is now ranked number one best-seller on Amazon[co.jp]. However, there may be a slight misunderstanding. Though I wrote about 500 pages between all three versions, it was just a draft. Since the final scenario was [the result of being] passed through various staff members, I just want to let it be known that they too [had a role in this].

Whatever players may think of Fire Emblem Fates’ story, there’s no denying that the game is setting out to be one of the best selling entries of the series. Last week the latest Media Create sales chart has confirmed that Fire Emblem Fates has sold over 300.000 copies in around one week, with the Fire Emblem Fates Black and White Kingdom versions selling 260.675 copies and the limited edition, which includes both story paths, 42.991 copies. The combined sales make the Fire Emblem Fates’ debut much stronger than the one of the previous entry of the series, Fire Emblem Awakening.

Fire Emblem Fates will be released as two different versions in North America and Europe sometime next year. We will keep you updated on the Western release of the game as soon as more comes in on it so stay tuned for all the latest news.

Thanks, Kantopia

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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