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Red Ash: The Indelible Legend Kickstarter May Not Reach Its Goal

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Red Ash: The Indelible Legend Mayor vote

Red Ash: The Indelible Legend isn’t doing so well on Kickstarter. The project, launched by Mega Man creator Keiji Inafune, is just over halfway towards its funding goal of $800,000 with fourteen days left to go. With pledges slowing down, it’s possible Red Ash: The Indelible Legend may not be funded. With the slow down, Comcept trying to tempt backers with more rewards, but some think it’s just making the project look desperate.

It was never really certain how well Red Ash: The Indelible Legend, hailed as a spiritual successor to Mega Man Legends, would do on Kickstarter. Comcept has had huge success on Kickstarter in the past with its previous Mega Man-like game, Mighty No. 9, and since Red Ash is another Mega Man-like game, many expected it to do just as well. But that hasn’t turned out to be the case. Mighty No. 9 reached its goal in less than a day and went on to reach almost $4 million in funding. By contrast, it looks like Red Ash is going to be lucky if it manages to inch past its goal by the end of its 30 day crowdfunding campaign.

Most are in agreement now that Comcept should have waited for Mighty No. 9 to ship before starting the campaign for Red Ash: The Indelible Legend. Not only do many fans want to wait and see how Mighty No. 9 turns out before splashing their hard earned cash on another Mega Man-like project, but the impending release of Mighty No. 9 means that Mega Man fans are already getting a Mega Man game. They’re not totally desperate right now for another one. In short, those insatiable Mega Man fans aren’t confident enough that Mighty No. 9 will be great to be willing to give Comcept more money for another game before they’ve had a chance to try the first one.

Another problem, of course, is that the rewards for Red Ash aren’t all that fantastic. In order to get a copy of the game, backers have to pledge at least $79, which is a huge amount for a game that’s, so far, not much more than concept art. Comcept is also holding a contest for fans to vote on who will be Mayor in Red Ash: The Indelible Legend. The options are three women and one ten-year-old girl (pictured above). Voting is open to everybody, not just the project’s backers. The poll closes on July 28.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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