Gaming
Miyamoto Unlikely To Succeed Iwata As President Of Nintendo, Experts Say
It’s been little over a week since Satoru Iwata, president of Nintendo, sadly passed away. Iwata left a huge impact on the gaming world. He was not only responsible for some of the industry’s most memorable icons, but was also responsible for some of Nintendo’s biggest successes. While many are still mourning his unfortunate death, others are looking to the future. Nintendo still has representative directors – Genyo Takeda and Shigeru Miyamoto – and it’s likely to be one of them who will succeed Iwata as president of the company.
Shigeru Miyamoto may be the obvious choice for some. He’s the creator of some of Nintendo’s most iconic franchises. He’s the father of Mario, Legend Of Zelda, Donkey Kong, and many others. But according to experts that GamesIndustry spoke to, Miyamoto is unlikely to become president. “Although it would be a romantic dream to have the company lead by the father of Mario, I think Takeda-san has more corporate experience and really understands hardware; it was he who argued for a new interface for the Wii rather than just a faster Gamecube with better graphics,” said Nick Parker of Parker Consulting.
Parker is sure the next president will be an internal candidate, however. “I am pretty sure that the candidate will come from within the business; the very essence of Nintendo games draws from decades of management recognising a market desire for mass market fun.” Parker believes the next few years will be some of the most important Nintendo has ever faced. “Nintendo needs Takeda-san’s experience. The alternative would be a relative unknown from within, from which there is a deep pool of loyal, long serving (25 years+) candidates. The next five years are crucial to Nintendo… therefore it needs somebody who understands the company culture, can respond to global consumer expectations, and manage an enviable balance sheet.”
Mike Schramm, manager of Qualitative Insights at EEDAR, also thinks Takeda is most likely. “Genyo Takeda… has a similar trajectory in the company as Iwata (from programmer to manager to executive). Takeda is likely a lead candidate for the job… It’s very unlikely that the company would hire someone from outside Japan or from another corporation… Most likely it’ll be a senior Japanese executive at the company, ideally someone who has had a hand in game development at some point.”
Dr. Serkan Toto believes the next president may be an unknown candidate, reasoning that Iwata himself was something of an unknown entity at the time of his appointment. “Iwata-san was apparently a very capable programmer and turned out to be a great leader overall.”
All of the experts agree that Iwata’s replacement likely won’t be announced anytime soon. With Miyamoto and Takeda at the helm, the company is in more than capable hands and the need to appoint a new president isn’t pressing. They also agree that Iwata’s successor will be an internal hire from within Nintendo. Nintendo will likely take its time and treat this decision with the importance it deserves.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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