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The Witcher 3 Triss Romance Option Won’t Be Tweaked In The Next Update

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The Witcher 3

Yesterday fans of The Witcher 3, the role-playing game developed by CD Projekt RED have had plenty to be happy about, as the team confirmed that the final free DLC pack for the game will include the highly requested New Game Plus mode. Since the team requires more development time, the DLC will not be released this week as originally scheduled but more on the matter will be coming soon.

The addition of the New Game Plus mode isn’t the only thing some The Witcher 3 fans have been waiting for. Earlier this month CD Projekt RED revealed that the Triss romance option in the game is going to be tweaked in the future, with some small additions and changes in dialogues that should make it more satisfying. These tweaks are certainly needed, as the Yenner romance option is quite a lot better than the Triss one.

CD Projekt RED has recently confirmed that the team is already working on a new The Witcher 3 patch but it seems like the Triss romance option won’t be tweaked with it. The news has been confirmed by CD Projekt RED Community lead Marcin Momot on Twitter when answering a fan’s question.

The latest The Witcher 3 patch is patch 1.07, which has been released in all regions and on all platforms a few days ago. The patch includes some new gameplay features such as a new movement mode for Geralt, a player stash which allows players to store items and more. Some tweaks have also been introduced by the patch such as changed lever requirements for the Witcher gear sets and more.

The Witcher 3 is now available in all regions on PlayStation 4, Xbox One and PC. More news on the game’s upcoming updates and New Game Plus DLC will be coming soon so stay tuned for all the latest news.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Reflecting on Street Fighter 5’s tumultuous launch, Capcom looks back eight years later

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For those who may not recall, nearly eight years ago today, Street Fighter 5 was released in 2016 in a rather incomplete state. The content available was impressive initially, but the limited number of characters and lack of single-player game modes stood out. Capcom expresses regret for the entire situation, offering apologies years later for having “betrayed” players’ expectations.

On SF5’s eighth anniversary, the developers must be feeling nostalgic. They recently posted a Japanese-language tweet looking back on the mistakes made and the challenges that were eventually overcome. The number of playable characters has grown to 45, and the game has seen various enhancements, including the introduction of new abilities such as V Skills/Trigger II and V Shift. Even now, hundreds of thousands of players still choose to play this game instead of the newer Street Fighter 6.
Have you had the chance to try out Street Fighter 5 since it was first released? What do you recall about the game’s reception? Take a trip down memory lane in the comments section below.

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Helldivers 2 for PS5 receives a patch focusing on matchmaking, yet servers remain extremely busy

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The most recent update for Helldivers 2, patch 1.000.10, has been released on PS5. According to developer Arrowhead, this patch aims to fix bugs that were hindering players from spreading democracy across the galaxy. There is some positive news regarding matchmaking functionality, but unfortunately, the servers are still very crowded. Although efforts have been made to increase capacity, it seems that Helldivers will need to endure these challenges for a bit longer.

Johan Pilestedt, the head of Arrowhead, recently shared on Twitter the news about the patch release. As of now, the patch has been out for a few hours, and we have yet to successfully log in even once (although we did find a helpful use for the PS Portal).

https://x.com/Pilestedt/status/1760018663396999420?s=20

It’s clear that the current situation is less than perfect, but it appears that the developer is making significant efforts to ensure the smooth operation of the cooperative shooter game. Pilestedt recommended that players wait before buying the game until improvements are made.

Helldiver’s 2 has achieved a new concurrent peak in recent hours, with nearly reaching 450,000 simultaneous players on PC alone (currently the most played game on Steam), and it’s safe to assume PlayStation players are also contributing to these impressive numbers. An AFK auto-kick feature is currently under investigation to address the issue of users remaining logged in for extended periods of time.

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Despite the Honcho’s recommendation against purchasing Helldivers 2, the game still manages to break new records

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Helldivers 2 has exceeded all expectations by a wide margin. The successor to a relatively niche isometric co-op shooter on PS4, PS3, PS Vita, and PC has now become one of the most popular games globally, with Xbox executive Phil Spencer hinting at the possibility of a port of the PS Studios-published game.
The unexpected surge in popularity has caused significant server capacity issues, prompting developer Arrowhead to overhaul its code and expand the release’s infrastructure. Considering these concerns, CEO Johan Pilestedt advised fans to consider waiting before buying the game until the issues are fixed.

When replying to a Twitter user who showed interest in the game despite not having money, Pilestedt suggested, “If you’re short on cash, you can always purchase it later.” Although the game is enjoyable, it’s advisable to wait until the servers can handle the player load. As a CEO, my main goal is to ensure the game is profitable, but I would feel terrible if players spent all their money and then faced server queue issues.

This candid statement from a prominent figure in the industry has contributed to the widespread appeal of Helldivers 2 among players globally. Arrowhead, as the pioneer in Sony’s live service initiative, has made it clear that it will not implement pay-to-win mechanics. The studio believes that studios should prove themselves before monetizing their games. Music that will surely delight enthusiasts.

Despite the aforementioned suggestions, it continues to draw in more players than ever. It set a new record on Steam with 457k concurrent users, surpassing Palworld and becoming one of the top twenty largest releases in the Valve store’s history. Given the previous game’s cult status, the success of this one is truly remarkable.

 

 

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