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Xenoblade Chronicles X Localization Will Feature American And British Voice Actors

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Xenoblade Chronicles X

Xenoblade Chronicles X, the new role playing game developed by Monolith Soft. now available on Wii U in Japan, is finally getting released in North America and Europe in a few months. Even though we have seen some gameplay footage of the Western version of the game, there still isn’t a whole lot we know about the game’s localization. The Western release of Xenoblade Chronicles featured British voice acting so many are wondering if it’s going to be the same for the Western release of the new game.

Apparently the Xenoblade Chronicles X localization will feature both American and British voice actors. The news has been confirmed by a Nintendo of Europe representative a few days ago during Gamescom 2015. Judging from what the rep said, the Western version of the game will feature both American and English voice acting mixed in, giving more diversity to the characters that inhabit the game’s world.

A couple of days back Xenoblade Chronicles X has received several gameplay videos. These videos showcase the game’s intro sequence with English subtitles as well as multiple gameplay sequences. The videos are off-screen ones but their quality is more than enough to be able to understand everything that is going on in them.

Last week the original Xenoblade Chronicles has been made available for download on the European Wii U eShop. All those who purchase the game will also be able to enjoy a nice discount when getting Xenoblade Chronicles X later this year. A Wii U North American eShop release of the Wii role playing game has yet to be confirmed.

Xenoblade Chronicles X is now available in Japan exclusively on Wii U. The game will be released on December 4th in North America and during the same month in Europe. We will keep you updated on the game’s Western release as soon as more comes in on the matter so stay tuned for all the latest news.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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