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One Piece Pirate Warriors 3 Review – To The New World And Beyond

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One Piece Pirate Warriors 3

Being one of the more popular anime and manga series of recent times, it’s not surprising that several One Piece games have been released in the past few years on a variety of formats. Some of the games are actually quite good titles while others leave something to be desired. Among the best One Piece games are the One Piece Pirate Warriors titles developed by Omega Force, the team behind the Dynasty Warriors series and several of its spin-off titles. The series manages to capture the spirit of the manga and combine it nicely with a gameplay experience inspired by the Dynasty Warriors games. The third entry of the series is now finally available in North America and Europe, allowing fans of the series to explore new locations and fight enemies found in the New World as well as relive other central events of the original story.

Unlike the previous entry of the series, One Piece Pirate Warriors 3 main campaign is based on the manga story, staring from the beginning of Luffy’s journey until the Dressrosa arc. This arc’s events, unfortunately, are slightly different than in the manga as development ended before some of the arc’c major events happened in the manga. But this is only a minor complaint, as all the other arcs are represented quite faithfully in the game, with comic-book style cutscenes narrating events before and after missions.

One Piece PW3

Gameplay wise, One Piece Pirate Warriors 3 basically features the same gameplay experience of its predecessors with a few noticeable improvements, such as the Kizuna mechanics which allow characters to unleash some powerful combos not available normally and summon another character for a limited amount of time as support. Thanks to the Kizuna mechanics, players are also able to unleash powerful combination attacks that will utterly obliterate all generic enemies in the vicinity. And players will be fighting plenty of these generic enemies in One Piece Pirate Warriors 3, as the total number of enemies on screen is much higher than in previous entries so expect to see your total kill number to be quite high at the end of each mission.

In addition to the main campaign, One Piece Pirate Warriors 3 also features a Dream Log mode where players will be able to play through a variety of stages represented as islands on a grid-like map to unlock boss battles and playable characters. This addition is a really good one that manages to break a little the monotony of the main campaign progression, which stays the same from beginning to end: introduction cutscene, battle and ending cutscene.

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Speaking about the character roster, One Piece Pirate Warriors 3 features a really varied cast. All Straw Hats as well as Trafalgar Law, Smoker, Tashigi, Aokiji and a few others also come with pre and post time skip variations featuring slightly different movesets, making the roster feel even bigger and more varied. All returning characters have also been expanded with new combos and all new characters are incredibly fun to use. Rob Lucci and Gekko Moriah are especially well done but even others that haven’t appeared that much in the story as of now, such as Shanks, are also quite fun to use despite having an almost completely made up moveset for obvious reasons. Coins and Skills also make a comeback in One Piece Pirate Warriors 3, giving players some customization options.

Despite featuring so many gameplay improvements, One Piece Pirate Warriors 3 still suffers from the same issue found in previous entries of the series: repetition. While it’s true that characters have varied movesets, it’s also true that you will be doing basically the same thing over and over: explore stages made up of corridors and bigger rooms, fight generic enemies, generals and bosses. Generic enemies are just as dumb as ever and rarely attack you, generals are a bit more aggressive but they still pose no threat. Boss battles are definitely more interesting but they are not as deep as in other action games. Dream Log mode manages to alleviate these issues slightly thanks to the variety of events included in the mode, but it still won’t take long for the game to get tiring due to the excessive repetition. Online play being limited to the main campaign does little to improve the situation as well. This is in the nature of the Dynasty Warriors spin-offs so all those who have played similar games before won’t be surprised by this.

One Piece PW3

Graphically, One Piece Pirate Warriors 3 looks quite good on PlayStation 4. All cutscenes are done in a comic book style and fit the game perfectly and all character models and locations, while not the best looking on PlayStation 4, are detailed enough. The game also runs great, with hardly any frame rate drop even with a lot of enemies on screen. Honorable mention also goes to the PlayStation Vita version performance. While this version doesn’t include the higher number of enemies found in the PlayStation 4 release, One Piece Pirate Warriors 3 runs great on Sony’s handheld console, with only minimal frame rate drops in more hectic sequences that don’t get in the way too much.

Everything considered, One Piece Pirate Warriors 3 is without a doubt the best entry of the series and one of the best Warriors game ever released. The varied character roster, main campaign and Dream Log mode make it a worthwhile purchase for all One Piece fans. The game is still a Warriors game at heart so it suffers from the same issues plaguing other games, the excessive repetition most of all, so those who don’t like these games will not be changing their opinion with One Piece Pirate Warriors 3.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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