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Star Wars Battlefront Beta Specs Details To Be Shared “Before Early October”

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Star Wars Battlefront

Star Wars Battlefront is still two months away but yesterday it’s been confirmed that players will be able to get a taste of the multiplayer experience of the upcoming DICE developed game next month with a new multiplayer beta. Unfortunately, we still don’t know the PC beta’s recommended and minimum specs but it seems like we will be learning something new soon.

A few hours ago the EA Star Wars Official Twitter profile has confirmed that details on the Star Wars Battlefront multiplayer beta recommended and minimum specs will be shared before early October, meaning that we might learn more about them even before the end of the month.

The Star Wars Battlefront multiplayer beta will be available on every platform the game launches on and it will ben open to everyone. It will include two missions: the 40-player Walker Assault on Hoth battle, which will also feature Luke Skywalker and Darth Vader as playable characters, and the Survival Mission on Tatooine, where two rebels will try to fight their way through waves of imperial forces. A new mode called Drop Zone will also be available, but we still don’t know much about it.

Star Wars Battlefront has been originally revealed during E3 2013, with the game receiving additional footage the following year. Back in April, Electronic Arts confirmed that the game will be released on November 17th on PlayStation 4, Xbox One and PC. The new game from DICE will be primarily focused on multiplayer action, with co-op missions that can also be played offline and completed with the help of bots. Among the confirmed planets of the game are Hoth, Tatooine, Endor and Sullust. It’s also been confirmed that the game will feature 12 multiplayer maps at launch and that the first DLC pack will be released sometime during December for free, featuring the planet of Jakku.

Star Wars Battlefront will be released on November 17th on PlayStation 4, Xbox One and PC. More on the game is going to come in soon so stay tuned for all the latest news.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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