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The Witcher 3 Hearts Of Stone Gwent Cards Ordered Via Redeem Gwent Will Be In English Only

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The Witcher 3 Hearts Of Stone

CD Projekt RED has certainly exceeded expectations with last week’s announcement of the The Witcher 3 Hearts Of Stone release date. Not only the expansion will be released as originally announced next month but it will also receive a retail release including two real Gwent decks, the Monsters and Scoiat’el decks. New details on the Gwent cards sold through the Redeem Gwent website have emerged online a few hours ago.

While Gwent cards included in the retail The Witcher 3 Hearts of Stone version sold in stores will be localized, as confirmed a while back, CD Projekt RED community manager Marcin Momot has confirmed that the Gwent cards ordered through the Redeem Gwent website are only going to be in English. This is definitely disappointing for those who purchased the Expansion Pack and would have liked to receive localized Gwent cards.

On a related note, Mr. Momot has also confirmed that The Witcher 3 Photo Mode is not planned at the moment. As the same was stated back when people were asking about a New Game Plus mode, there’s the chance that things might change in the future. Even if the mode won’t be coming it won’t be a huge problem as it’s possible to turn off the game’s HUD from one of the menus.

Earlier this week new details on the The Witcher 3 Hearts of Stone story have emerged online. According to dialogues that have been extracted from the latest game patch, Geralt may suffer permanent consequences following the events of the expansion, with  Yenner, Triss and Ciri being unable to remove a mark on his body.

The Witcher 3 is now available in all regions on PlayStation 4, Xbox One and PC. The Witcher 3 Hearts of Stone expansion will be released on October 13th on all formats. We will keep you updated on the expansion and upcoming new patch as soon as possible so stay tuned for all the latest news on CD Projekt RED’s excellent role-playing game.

 

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

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The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

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