Gaming
Fallout 4 companions are apparently immortal, including Dogmeat
The post-apocalyptic wastelands of Boston are a very unwelcoming place, but luckily in Fallout 4 you won’t have to roam them all by yourself. Bethesda is bringing back a number of beloved companions and throwing some new ones in the mix as well. As you may have already seen in the debut trailer, one of your companions will be a German Shepard, but this is no ordinary dog mind you. Bethesda confirmed that Dogmeat is making a comeback in Fallout 4 and that the German Shepard we’ve seen in the trailer is, in fact, him.
If you’ve played any of the previous games then I’m sure you’re already familiar with the canine companion. If you haven’t played any previous Fallout games, first off shame on you, and secondly, just know that Dogmeat has been around ever since the original 1997 title and is seen by many as the most popular companion in the series. That said, the Dogmeat we saw in Fallout 3 was actually not the same as the one from the first two titles. Likewise, Fallout 4 is introducing a brand incarnation of Dogmeat and this time around, the people over at Bethesda decided to make him immortal.
In addition to Dogmeat, gamers will also be able to choose among a number of other companions that include both human and non-human NPCs. We don’t have a complete list of companions just yet, but Bethesda did mention that Mister Handy, Piper and Preston Garvey will be three of them. The company also revealed that Fallout 4 is all about love and that players can pursue romantic relationships with any human companions regardless of gender. So, same-sex relationships for Fallout 4 confirmed? Sure seems like it.
As for Dogmeat, you won’t be able to romance (I think) the animal, but if you want to learn more about this timeless companion you can check out the new Fallout 4 behind the scenes video below. Whereas in Fallout 3 Dogmeat was inspired by Max Rockatansky’s Blue Heeler from Mad Max 2, for the sequel Bethesda looked at Lead Level Designer Joel Burgess’ German Shepherd, River, as a source of inspiration.
https://www.youtube.com/watch?t=1&v=NgY5kTWxDuI
Fallout 4 comes out on November 10th for the PS4, Xbox One, and PC. If you still haven’t bought the game, check out this article and find out how to pre-order both the base game and the Season Pass for less than it will cost at launch.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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