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Fallout 4 companions are apparently immortal, including Dogmeat

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The post-apocalyptic wastelands of Boston are a very unwelcoming place, but luckily in Fallout 4 you won’t have to roam them all by yourself. Bethesda is bringing back a number of beloved companions and throwing some new ones in the mix as well. As you may have already seen in the debut trailer, one of your companions will be a German Shepard, but this is no ordinary dog mind you. Bethesda confirmed that Dogmeat is making a comeback in Fallout 4 and that the German Shepard we’ve seen in the trailer is, in fact, him.

If you’ve played any of the previous games then I’m sure you’re already familiar with the canine companion. If you haven’t played any previous Fallout games, first off shame on you, and secondly, just know that Dogmeat has been around ever since the original 1997 title and is seen by many as the most popular companion in the series. That said, the Dogmeat we saw in Fallout 3 was actually not the same as the one from the first two titles. Likewise, Fallout 4 is introducing a brand incarnation of Dogmeat and this time around, the people over at Bethesda decided to make him immortal.

In addition to Dogmeat, gamers will also be able to choose among a number of other companions that include both human and non-human NPCs. We don’t have a complete list of companions just yet, but Bethesda did mention that Mister Handy, Piper and Preston Garvey will be three of them. The company also revealed that Fallout 4 is all about love and that players can pursue romantic relationships with any human companions regardless of gender. So, same-sex relationships for Fallout 4 confirmed? Sure seems like it.

As for Dogmeat, you won’t be able to romance (I think) the animal, but if you want to learn more about this timeless companion you can check out the new Fallout 4 behind the scenes video below. Whereas in Fallout 3 Dogmeat was inspired by Max Rockatansky’s Blue Heeler from Mad Max 2, for the sequel Bethesda looked at Lead Level Designer Joel Burgess’ German Shepherd, River, as a source of inspiration.

https://www.youtube.com/watch?t=1&v=NgY5kTWxDuI

Fallout 4 comes out on November 10th for the PS4, Xbox One, and PC. If you still haven’t bought the game, check out this article and find out how to pre-order both the base game and the Season Pass for less than it will cost at launch.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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