Gaming
Mortal Kombat X New Patch Now Available On PlayStation 4, Includes Several Character Tweaks
Mortal Kombat X, the latest entry of the series developed by NetherRealm Studios now available on consoles and PC in all regions, has recently received a new patch on PlayStation 4 adding a variety of character specific tweaks.
These new Mortal Kombat X tweaks should make the experience smoother and more balanced thanks to the removal of several bugs like one forcing Ermac in flight controls, another allowing Predator to sometimes have 2 Smart-Disc on screen at the same time and others.
Here are the full details of the new Mortal Kombat X patch.
- D’Vorah (Venomous) – Adjusted the Poison Stack algorithm to prevent the top end from getting so high
- Ermac (Spectral) – Fixed a bug in which he could get stuck in flight controls
- Goro – Fixed a bug which was preventing Krush from having its landing location chosen
- Goro – Slightly increased the input window to meterburn PunchWalk on hit
- Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
- Jax – Adjusted Carl Weather skin hurt regions to better match the others
- Johnny Cage – Ultra Flipkick now uses the correct damage value from hotfix data (12)
- Kano (CutThroat) – Adjusted the armor frames of Charge Up to compensate for the faster startup
- Predator – Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
- Predator (Hish-Qu-Tien) – Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
- Quan Chi (Sorcerer) – Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
- Quan Chi (Sorcerer) – Reverted the temporary change of Final Hex block damage increase (back to 3x)
- Reptile – Turned off the ability to 2in1 special cancel into Floating Ball
- Reptile (Deceptive) – Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
- Reptile – Lowered the input priority of Floating Ball
- Shinnok – Away+FK now auto-faces correctly
- Takeda – Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
- Takeda – Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
- Takeda (Ronin) – Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a
- block trap
- Takeda (Ronin) – Kool Whip Brutatlity when in Ronin should work more consistently now.
- Tanya (Pyromancer) – Fixed a bug which was applying the Dark Shroud & Devil’s Dust damage to her throws and other misc damage
- Tanya (Pyromancer) – Reverted the temporary change of the Dark Shroud & Devil’s Dust damage (back to 10)
- Tanya (Pyromancer) – Dark Shroud & Devil’s Dust now use the correct lifetime value from hotfix data (7 seconds)
- Tremor – Some variation specific moves now have corrected values in the movelist
The new Mortal Kombat X patch is only available on PlayStation 4 at the moment but the publisher confirmed that it will be released on Xbox One and PC soon.
Last month it’s been confirmed that Mortal Kombat X will not be released on PlayStation 3 and Xbox 360 as originally announced. The publisher revealed that the team worked hard to meet the quality standards set bu the current generation versions but was unable to do so.
Mortal Kombat X is now available in all regions on PlayStation 4, Xbox One and PC. We will keep you updated on all the game’s upcoming patches and DLC packs as soon as more comes in on them so stay tuned for all the latest news.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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