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Video Game Voice Actors May Strike Over Payment Terms

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Video game voice actors may strike

Video game voice actors may soon go on strike over a payment dispute with large game publishers. SAG-AFTRA, the union representing actors, has been in talks with major game publishers over the contract terms for voice actors since late 2014. It is now considering using a strike to force the matter to a resolution. Chief among their demands is bonus payments for voice actors for every 2 million units a game sells.

The union has been negotiating all year with EA, Disney, Activision, and Warner Bros. It says the negotiations have stalled largely due to talks over the bonuses, which are called “back-end bonuses.” The bonus would grant voice actors extra payment when a game reaches 2 million sales and scale up with every 2 million sales after that up to 8 million sales.

“Over and over, interactive performers have identified of a backend bonus as a top concern,” the union writes in an FAQ. “There is ample precedent for secondary payments across the media landscape. You get secondary payments when you perform in feature films, animation, episodic TV, commercials and the like.”

The union says voice actors who perform in films and TV shows didn’t always get those sorts of bonus payments. They unionised and fought for the right to those payments and won them. Now, the union wants voice actors to do the same thing for bonus payments from video games.

“The top games make money. This industry has grown, boomed and morphed into something bigger and lucrative than any other segment of the entertainment industry, and it continues to do so. The truth is, back end bonuses are not uncommon in the video game industry. Last year, Activision’s COO took home a bonus of $3,970,862. EA paid their executive chairman a bonus of $1.5 million. We applaud their success, and we believe our talent and contributions are worth a bonus payment, too.”

SAG-AFTRA’s other demands include giving voice actors “stunt pay” for work that is “vocally stressful” and to have stunt coordinators on standby for work that requires motion-capture. They want voice actors to have access to some basic information about a project and the nature of the work they’ll be required to do before attending auditions (publishers generally don’t like to do this in case of leaks).

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Rest assured, the highly anticipated PS5 exclusive, Stellar Blade, will be available in its original, uncensored form across all regions

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Fear not; for those worried about potential censorship issues with the PS5-exclusive Stellar Blade, set to release on April 26th, Sony has got you covered. ShiftUp, the developer, proudly assures players that the game will maintain its uncensored content across all regions, including Japan.

We have to admit, we didn’t anticipate this as a potential issue or a potential selling point. The main character, Eve, and her revealing costumes have been heavily showcased in the game’s pre-release marketing. Nevertheless, it is pleasing to witness ShiftUp’s evident enthusiasm as their vision prepares to reach the hands of a vast number of players.

Regarding Stellar Blade, Yoko Taro believes it surpasses NieR: Automata, and we were pleased to learn that the game will be considerate of your PS5 storage capacity. The demo is now available for you to try, and it has nearly doubled the daily active users of Final Fantasy 7 Rebirth. This is quite impressive, especially considering it is the game’s first console showing.

Will you be there to experience Stellar Blade on its release day? It’s certainly a relief to witness the game remaining uncensored until the last moment. Feel free to share your thoughts in the comments section below.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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